#5458: Memory's GB Teenage Mutant Ninja Turtles III: Radical Rescue in 18:22.91

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Teenage Mutant Ninja Turtles III - Radical Rescue is the final Turtles game released for the GameBoy. Unlike the other GameBoy Turtles games, it isn't a sidescrolling Beat 'em up game, but is actually a Metroidvania by Konami released years before Symphony of the Night. Each Turtle has a unique ability that they can perform and the goal is to "rescue" the 3 other turtles (you start out as Michaelangelo), Splinter, and April. To do this you must fight several D-List Turtles villains like Scratch and Dirtbag before fighting the big bad (cyber) Shredder who is guarding April.

Game objectives

  • Emulator used: Bizhawk 1.12.0
  • Aims for fastest time
  • Takes damage to save time
  • Genre: Action
  • Genre: Platform
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Comments

The general route I follow is similar to that of sprocket2005's TAS on youtube. I skip rescuing Donatello (who lets you climb walls) and Splinter through a trick where you land on a platform that is supposed to be slightly out of reach. By turning around in midair you can clip the edge of the platform and it will push you ontop of it.
I take a lower route leading to Scratch instead of the upper route sprocket's TAS takes, I timed it to be about 8 seconds faster.
Attacking on the ground freezes you in place for a while making it less than ideal for attacking most regular enemies, but it does have a longer range than the jump kick so I sometimes use it to attack bosses or grab items from a slight distance.
Michaelangelo's ability to hover by pressing the A-Button in midair will push you up a pixel if done at the peak of the jump and then set you to start falling instantly. I abuse this to land on platforms faster and start my next jump sooner. You could also use this to do Donatello skip instead of the turning around but I timed it to be slightly slower.
You can also start to descend after using a jump kick if you tap the direction opposite to which you're facing. This will cancel the jump kick and can cancel upwards momentum. I think I used this twice throughout the TAS, maybe more. Generally speaking changing when you jump kick such that it occurs near the start of a jump to allow hovering onto a platform is better, but you don't always get that luxury.
Jumping will prevent you from moving left or right for 1 frame and landing will also prevent your from moving left or right 1 frame.
Some enemies can be manipulated by when or how long you jump. This is important for lag reduction.

Other comments

I'd like to thank sprocket2005 for his 19:55 TAS on youtube. It helped with a lot of the general routing. I'd also like to thank Cristiano for suggesting the lower route to Scratch in a youtube comment on sprocket's TAS. Finally I'd like to thank arkiandruski for his WIPs on TASVideos that were helpful to compare against and finally I'd like to thank YOU for watching <3.

GoddessMaria: Teenage Mutant Judging Goddess~ ...oh wait.
GoddessMaria: I have gotten around to looking at this submission and it looks very well made in both entertainment & optimization! Especially given this game's.. unique nature with the way it handles enemies. So congratulations!
Accepting to Moons.
feos: Pub.

TASVideoAgent
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ThunderAxe31
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Looks well optimized and the game is nice. Yes vote!
my personal page - my YouTube channel - my GitHub - my Discord: ThunderAxe31#1512 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I had forgotten then this game exist on GB. When i viewed this new submission, I was surprised and I have watching this directly! Good surprise and very good job! It's an cowabunga yes vote for me
GAW sms... Totally destroyed
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Damn, you got through this quick, huh? It looks pretty well optimized, though. I know from TASing this myself that the enemies are often placed in a way to always force you to wait if you're trying to go through as quick as possible, requiring a whole bunch of shenanigans to try getting them off your back. I like that the run actually does get crazier as it goes along, mostly thanks to the amount of stuff that threatens the character near the end of the game. Yes vote.
Memory
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arkiandruski wrote:
Damn, you got through this quick, huh?
TAStudio is a lifesaver.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
GoddessMaria, Samsara, and fsvgm777 are my sisters <3
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This game is pretty underappreciated: good map design, variety of turtle abilities, great music, and bosses without stunlock where you have to carefully learn their AI. Good job with the run too!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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TheMG2 wrote:
arkiandruski wrote:
Damn, you got through this quick, huh?
TAStudio is a lifesaver.
Two weeks of TASing for a 18 minutes long game is very quick, even for a game with this little complexity, but I'm not familiar with the game so I don't know if other parameters determine optimality as well.
Memory
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TASeditor wrote:
TheMG2 wrote:
arkiandruski wrote:
Damn, you got through this quick, huh?
TAStudio is a lifesaver.
Two weeks of TASing for a 18 minutes long game is very quick, even for a game with this little complexity, but I'm not familiar with the game so I don't know if other parameters determine optimality as well.
If you would like to suggest improvements or point out areas where there is the potential for improvement, I'm all ears.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
GoddessMaria, Samsara, and fsvgm777 are my sisters <3
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i loled at shredder fight,he feels like a fighting game character, divekicks,fireballs and vandamme kick nice tas,looks like optimized all that was possible
I plan on TASing whatever simple games you don't want to. TAS i'm interested: mmbn1 100%, bn3456, mmx3 any% psx glitched, colosseum and XD, emerald 7symbols, maximum carnage, mmx command mission
Memory
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grassini wrote:
i loled at shredder fight,he feels like a fighting game character, divekicks,fireballs and vandamme kick
There's one attack I strictly manipulated him to not do because he would be invulnerable to attack during the charge up. It was a teleporting dive kick thing. I'm really happy with how the shredder fight turned out though. Dirtbag also had a really bad attack that I manipulated him to not do where he jumps off screen for a while.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
GoddessMaria, Samsara, and fsvgm777 are my sisters <3
Stovent
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I live my life as a speedrun : no time to waste ! [17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3397] GB Teenage Mutant Ninja Turtles III: Radical Rescue by Memory in 18:22.91