Post subject: GBA: Can't soft reset in Golden Sun
Active player (261)
Joined: 12/13/2016
Posts: 352
I'm not sure what I'm doing wrong, but I can't seem to soft reset on BizHawk when playing Golden Sun (both the Japanese and US version). I've tried both mGBA and VBA-next as cores, which makes me doubt that it is a problem with the emulation. With input display on the screen, I can confirm that I'm holding down all of A+B+Start+Select (I also tried A+B+L+R), but it doesn't appear to do anything for me. Help?
Active player (261)
Joined: 12/13/2016
Posts: 352
Also doesn't work with Golden Sun: The Lost Age (sequel), for both the US and Japanese versions? Not sure what is wrong...
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
What do you need a soft reset for, and have you tried doing a hard reset instead (by going to Emulation > Hard Reset)?
Adventures in Lua When did I get a vest?
Active player (261)
Joined: 12/13/2016
Posts: 352
Soft reset is quicker (does not display the GBA BIOS, which is about 3 seconds), and also results in different RNG manipulation. Hard reset is possible.
Joined: 5/15/2013
Posts: 21
I remember seeing this in Mario Golf Advance, as well. Maybe it's a Camelot thing?
I have the tendency to post a few too many Kappas.
Active player (261)
Joined: 12/13/2016
Posts: 352
Perhaps. I know for a fact that the game can soft reset on console, so I'm hoping that this is just some emulation error with the BizHawk main frame which can easily be fixed. I would love to do a trace log for comparison, but I need to figure out how to do that on VBA...
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
My first guess would be NKRO, but you've tried that. I seem to recall mgba not supporting gamepad interrupts at one point (which are often used to implement soft reset on Bizhawk), but I think that was later added.
Active player (261)
Joined: 12/13/2016
Posts: 352
In case anyone on the forum has been following this, it has been confirmed as a bug in mGBA by endrift and should be fixed during the next release (0.6.0).
Active player (261)
Joined: 12/13/2016
Posts: 352
The issue has now been fixed in the latest build of mGBA!