Post subject: The Typing of the Dead: Zombie Panic
Strife
He/Him
Player (59)
Joined: 6/5/2017
Posts: 13
Location: France
Hey guys, I'm totally new to the TAS making community (I've been watching TAS for years now) and one game I really wanted to try and TAS is Typing of the Dead. Sadly the only version where tools exist for TAS is the PS2 version, that is the last version of the original game. The Arcade version isn't supported by MAME or FBA, there isn't any Dreamcast emulator with TAS tools and the PC version is, well, on PC. The basic idea of a TOTD TAS whould just be mashing the keyboard through every bubble, so no really interesting thing on term of technique, as it is an autoscroller, but I want to do it nontheless. I just wanted to know how possible you think it would be, is PCSX2 the emulator I should use for TAS or not at all, and other newbie questions I should probably ask in the Newbie counter now that I think about it. If anyone finds the project interesting, well just answer the thread, because I don't know if I'm using the right tools or not. Have a great day guys,
Strife
He/Him
Player (59)
Joined: 6/5/2017
Posts: 13
Location: France
Quick update on the very beginnings of this TAS: I am now using PCSX2-rr v1.4, made by Doc Skellington and am in contact with him to get rerecords to work with keyboard inputs. On another note, the rng of this game doesn't seem to be based on either a global timer nor on the frame count, as I could relaunch a save state other and other again at exactly the same frame and get different words to pop up. A section of the memory is only for text, and they tend to use a range of 50 redundant addresses for words popping up on screen, but since they appear in one frame, i haven't found a way YET to make it so we can, for example, type before the words appear. I'll keep you updated on the matter, and if Doc Skellington can help me, I will have in 2 weeks to a month a raw version of the first levels to show up. Have a good day,
Joined: 10/18/2011
Posts: 64
How did this end up? Is PCSX2-RR up to the task of creating reproducible movies?