Post subject: PPSSPPBizhawk.dll
Joined: 9/12/2014
Posts: 540
Location: Waterford, MI
So I have found out that there's a WIP of ppsspp being worked on. After finding this out, I've tried to load a psp rom in bizhawk and gave me a psp load error msg: I've looked up the dll on google, it gave 3 links to some 3 year old dll file and I've downloaded it and put the dll in dll folder in bizhawk and it still gave the same message. Wouldn't this be a "try at your own risk" sort of thing now?[/img]
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
As far as I know, the PSP Core has been removed a few years ago. And it won't most likely won't be running for a while.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
I made a proof of concept Bizhawk integration a long time ago. It played games with working video, audio, and basic input, but there was a lot of work left to do. I chose not to pursue it further at the time because PPSSPP was under very active development and I felt it would be better to wait for them to resolve a lot of their own stuff first. There's been no work since then. If you really want to see PPSSPPBizhawk, you'd be better off starting with a version of Bizhawk that actually had it, but there's really nothing to see; it's just PPSSPP but with a lot of stuff not working. Most notably, there was no attempt at savestates, so there is no TASabilty.
Player (52)
Joined: 4/1/2016
Posts: 292
Location: Cornelia Castle
natt wrote:
I made a proof of concept Bizhawk integration a long time ago. It played games with working video, audio, and basic input, but there was a lot of work left to do. I chose not to pursue it further at the time because PPSSPP was under very active development and I felt it would be better to wait for them to resolve a lot of their own stuff first. There's been no work since then. If you really want to see PPSSPPBizhawk, you'd be better off starting with a version of Bizhawk that actually had it, but there's really nothing to see; it's just PPSSPP but with a lot of stuff not working. Most notably, there was no attempt at savestates, so there is no TASabilty.
I get your point. However, BizHawk has savestate capabilities, and the sound stuff has been fixed. Where can I find PPSSPPBizhawk.dll?
DJ Incendration Believe in Michael Girard and every speedrunner and TASer!
Joined: 5/4/2016
Posts: 67
DJ Incendration wrote:
natt wrote:
I made a proof of concept Bizhawk integration a long time ago. It played games with working video, audio, and basic input, but there was a lot of work left to do. I chose not to pursue it further at the time because PPSSPP was under very active development and I felt it would be better to wait for them to resolve a lot of their own stuff first. There's been no work since then. If you really want to see PPSSPPBizhawk, you'd be better off starting with a version of Bizhawk that actually had it, but there's really nothing to see; it's just PPSSPP but with a lot of stuff not working. Most notably, there was no attempt at savestates, so there is no TASabilty.
I get your point. However, BizHawk has savestate capabilities, and the sound stuff has been fixed. Where can I find PPSSPPBizhawk.dll?
That's not how Savestates work for managed cores in Bizhawk. Cores either need to implement their own savestate and then Bizhawk wraps them, or they need to be made waterbox cores.