Post subject: [VB] Mario Clash
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
19 Virtual Boy games. This is one of 'em. Welcome to hell. Population: Those who are going to TAS this... like me. Encode: https://youtu.be/XBl_QC_gViI Basically the video is a proof of concept, demoing and actually doing the first 3 levels. (Also, I got to learn how to deal with 3D Videos again with YouTube updating their damn shit, but thankfully they provided a script.) The entire goal of what a TAS of Mario Clash is to go from 1 to 99 without death. The game loops at the end of the 99th level which means there's lots of fun to be had. There is a difference between original 1 and loop 1 but I think it starts from later in the level order if I recall correctly. The alternate goal is to be faster than the longplay (obviously) which was done in VBjin. After waiting a good 2 years for a Virtual Boy x BizHawk the project starts. I am actually open to making this a group project too just prepare yourself for enjoying good ol' VirtualBoy hell fun. Userfile: User movie #39999729399760846 Userfile: User movie #40000364146133044 Encode: https://youtu.be/XBl_QC_gViI Thanks MESHUGGAHTAS for calling out the derp. Link to video Userfile: User movie #40337703068035469
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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