Sonic Blast, known as G Sonic (Gソニック) in Japan, is a platformer for the Sega Game Gear released in late 1996. It was released in North America and Europe in November 1996. The Japanese release was on December 13, 1996, making it the last Game Gear game released in Japan.

Game Objectives

  • Emulator used: BizHawk 1.13.0
  • Aims in-game time instead of real time
  • Takes damage to save time

RAM Watch

Addresses Description
125E Rings
1262 In-game time (seconds)
1264 In-game time (frames)
1270 X Position
1274 Y Position
144C X (Screen)
144E Y (Screen)
1517 X Speed
1519 Y Speed

General notes

  • Every time that I use spindash, I jumps immediately, to conserve speed (See X speed of RAM Watch. Normally after jumps, the value is between 3 and 4 (-4 & -5 on left direction), but if you jumps when landing on a certain time, the value will be 4 (-5 on left direction).
  • Since the gameplay is very slower and horrible to turnaround, there are some paths that I hit the wall, because otherwise, it costs much more time to turnaround.
  • On several stages, It's faster getting a 10-ring at the end panel than waiting to get Robotnik.
  • Entering on the tubes gives much more speed (value 5)

Timetable [This includes (minutes,) seconds (,frames) and centiseconds]

Zones/Acts Seconds+frames Conversion to seconds+centiseconds
Green Hill Zone 1 13.15 13.25
Green Hill Zone 2 24.37 24.62
Green Hill Zone 3 14.12 14.20
Yellow Desert Zone 1 12.14 12.23
Yellow Desert Zone 2 26.56 26.93
Yellow Desert Zone 3 23.25 23.42
Red Volcano Zone 1 12.31 12.52
Red Volcano Zone 2 35.08 35.13
Red Volcano Zone 3 22.21 22.35
Blue Marine Zone 1 34.16 34.27
Blue Marine Zone 2 1:02.53 1:02.88
Blue Marine Zone 3 23.10 23.17
Sliver Castle Zone 1 18.24 18.40
Sliver Castle Zone 2 47.13 47.22
Sliver Castle Zone 30.57 + 58.15 = 59.12 0.95 + 58.25 = 59.20

Some level notes

  • On Green Hill 3, normally the screen scrolls when you is next of the boss, but if you jumps on a certain position, you start the battle much faster.
  • Near at end of Yellow Desert 2, I pressed right to mantain much of speed gained after those holes.
  • Thanks of a trick and 3 rings, I can hit Robotnik 3 times on each cycle instead on 2 times.
  • On Blue Marine 1, before the first water current, I wait a little, to get a good position almost next of the tube.
  • On Sliver Castle 1 and 2, I wait a bit on some 'waiting' rooms, because it's some frames faster.
  • On Sliver Castle 3, I pause this game sometimes, to manipulate the pattern (sometimes Robotnik didn't shoot a laser). Input ends earlier thanks of the manipulation, allowingRobotnik to didn't change the direction during the last hits, resulting on a 'suicide' and saving a lot of time.

Special thanks to

  • mmarks, for the WIP. It includes that speed trick.

Other comments

I'm glad that I worked on another GG game, making the first time for years (since 2009) that has 2 GG games published on the same year.
I'm pausing of TASing during some months, because of studys. But I when I'll return to TAS, my next project will be Wonder Boy or Cadash.

Fog: Judging.
Fog: This run was well done and entertaining. The audience reception also seems to agree with me here.
Accepting for Moons.
fsvgm777: Processing.


TASVideoAgent
They/Them
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Posts: 15537
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This topic is for the purpose of discussing #5583: Challenger's GG Sonic Blast in 11:30.96
Skilled player (1002)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
I don't know if it's due to the bad quality encode or the big zoom due to a GG's screen size, but I had a headache, when i watched this in total screen size, i have reduce for can watch this run. I don't know if i was entertained due to this problem... I go to watch on BIZHAWK later :p Why saying sms console, then, than it's a game gear game?
GAW sms... Totally destroyed
fsvgm777
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Senior Publisher, Player (225)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
zoboner wrote:
Why saying sms console, then, than it's a game gear game?
Fixed.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
The8bitbeast
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Expert player (2626)
Joined: 11/26/2015
Posts: 183
Location: Australia
Been following these WIPs for a while and it's great to see this submission. Definitely a yes vote from me. It seems fairly well optimized, I like how you almost outrun the screen in some parts and I like some of the routing like jumping over the loop in the first level. Ending input early is cool, but it makes me wonder if any earlier is possible. I'd have to agree with zoboner about the viewport issue, this seems to be an issue with a lot of GG games. While I would have preferred a TAS of the SMS version I can understand why the GG has it's appeal. Since GG was more popular than SMS in North America and it was the GG version included in sonic mega collection plus, more people will be familiar with the GG version which is probably for the best. I got used to the viewport eventually.
Challenger
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Skilled player (1686)
Joined: 2/23/2016
Posts: 1061
The8bitbeast wrote:
Ending input early is cool, but it makes me wonder if any earlier is possible.
Actually, I don't know if could be possible, since I don't know exactly how the pattern works.
The8bitbeast wrote:
While I would have preferred a TAS of the SMS version I can understand why the GG has it's appeal.
There's a SMS version of this game (released only on Brazil), but isn't a much accurate port compared with 'official' SMS games and the GG version.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Skilled player (1002)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
Yes, a very good sonic games on GG! Your TAS is well optimized & cause not headache when i watch it on Bhawk :D Yes vote. Thanks, fsvgm, for fixed.
GAW sms... Totally destroyed
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3462] GG Sonic Blast by Challenger in 11:30.96
Joined: 5/9/2005
Posts: 752
Congrats Challenger!