Post subject: Ninja Gaiden Trilogy (3 only though)
Joined: 3/20/2005
Posts: 5
Here's my plan: This is probably going to be my first and only movie, of which it will Ninja Gaiden 3 through Ninja Gaiden Trilogy. However, there are 2 things I plan on doing: 1. Create a very little tool-assisted movie, which uses human reaction time. This means that I will use save states at the beginning of the levels/acts and right before bosses only (and only 1), and that means if I "mess up," I start all over again from the beginning of it. There will be assistance however for the cut-scenes/etc. to make it faster though. I am just asking if that is fine... 2. Create a tool-assisted movie, using whatever I am allowed to use. Very straightforward: create a run-through that is supposed to be inhumanly possible to play real-time. I will try to find as many bugs as possible and use them in both (especially #2). I'd rather find them myself/use ones I know, however. The object of both is aesthetics. Time will be a concern, but not even as close as aesthetics. And for the first one, I guess you will just have to trust me, and judge for yourself whether or not I did use assistance as I said I would not. Also, I might not begin immediately, since I have school and stuff (but spring break for me is coming up..). Sorry for popping up suddenly, but I just want to know if this is ok. Do I have to do something special, like play it in NES only, or anything? Just asking... Thanks.
weeee
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
I would use the NES version, as there is already a published run using it. I also don't think there is any real difference, other than the color on the SNES version is horrid. What is the point of the first run? To try and make it seem like it's tool-assisted with using the minimum amount of save states? The fact that you are even using them at all kinda defeats the purpose of that...
Joined: 3/20/2005
Posts: 5
BoltR wrote:
I would use the NES version, as there is already a published run using it. I also don't think there is any real difference, other than the color on the SNES version is horrid.
The 2 main reasons for using the SNES version is the fact that I am used to working with the SNES emulator more, and also it would sort of count as a different game... but on second thought, I will probably just use NES, since it sounds and looks better, and because I haven't thought it through completely on the SNES version.
What is the point of the first run? To try and make it seem like it's tool-assisted with using the minimum amount of save states? The fact that you are even using them at all kinda defeats the purpose of that...
I just want to make a run-through that isn't tool assisted at all. It basically means that I will play it normally. I dunno... I'm just throwing ideas out, and wondering if it would be supported. I also know that there is already one out here...
weeee
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
well, this site is not for pure runs, sorry, this shouldnt even be on this forum, should be on the speedruns forum
Active player (277)
Joined: 5/29/2004
Posts: 5712
Well, you could use it as some quick practice to see about how the run should go.
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Post subject: Ninja Gaiden Trilogy
Joined: 6/5/2005
Posts: 64
I know that we have individual runs of the 3 games on this one cart. However, I would like to see if someone could do all 3 games in a single movie, with the changes that are put into the SNES version. Since folks go for speed, a storyline watch (make it a movie) style would be far too slow. However, I think that a redo of all 3 games would be pretty entertaining.
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Former player
Joined: 2/2/2005
Posts: 198
There were changes? Besides extremely subtile graphic ones.
Joined: 6/5/2005
Posts: 64
Well, as far as I've seen, there were a few small changes, like maybe a few bugs fixed. I'm sure someone would be able to pinpoint what the changes are. I never got that far in any of the games.
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Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
The damage in the 3rd game is changed. The lightning in the 2nd is gone. Umm, I don't know what else.
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Joined: 1/23/2006
Posts: 352
Location: Germany
Use a video editor and splice the avis for the game runs together.
Joined: 10/31/2004
Posts: 62
I'd be willing to do this. I don't know how to do any tricks in the nes ones so hopefully they won't work in this one. Can you record reseting a game?
Joined: 1/23/2006
Posts: 352
Location: Germany
I think so. But you should learn those old tricks and verify if they work before ignoring them.
Joined: 9/24/2004
Posts: 75
The multiple-scrolling of the desert in the 3rd was also removed. Music was changed (boss music was recycled from episode 1 level,) tile wipes between areas, etc. Graphics not improved much and so on...Really disappointing by SNES standards.
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Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
does these games exist in Snes version?
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Joined: 12/5/2007
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Yes. In fact, I got a hold of its ROM the other week. One of the biggest changes I noticed was the cool color-changing effects in the status row (top of screen) for II and III. That was not featured in this trilogy.
cazlab wrote:
does these games exist in Snes version?
I understand that each game has an ending movie. But why can't we just defeat bosses in I and II and instantly hit the reset button (like that one player did on SM Kart) just to save time and go on to the next game? It's no problem to skip the ending movies on I and II and just end the TAS input for the third ending, right?
Joined: 7/2/2007
Posts: 3960
The trilogy port to the SNES is really pretty lousy, in the area of music especially. I don't consider the port to be an improvement in any way; the NES versions are better.
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symbolic X, you know you're replying to a 2.5 year old thread? Just wanted to be sure.
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Joined: 12/5/2007
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I used the search link to make sure I wasn't posting a duplicate thread.