Post subject: Kim Possible
Former player
Joined: 10/27/2004
Posts: 518
http://nvdata.pilif.ch/Kim_Possible_Factory.zip im stuck there because i cant figure out how to get past that 1 wall kick area (3 or 4 pits over). its a fun game to play and theres only that level and 1 more to do.
Post subject: Kim Possible
Player (98)
Joined: 10/10/2010
Posts: 13
I worked on a full game movie of this game for the past 6 weeks or so. This is the first TAS that I've ever attempted so I'm not feeling very confident about it, and I was hoping to get some opinions from more experienced players. (sort of low quality) encode: http://www.youtube.com/watch?v=dRK--JUK2qM input file: http://cetaka.deanyderkheiser.net/kimpossible.vbm
Editor, Skilled player (1405)
Joined: 3/31/2010
Posts: 2086
From everything I could tell, not being familiar with the game, this looked pretty well done. There were a few minor things I've noticed, but those likely are the game's fault.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
If you haven't yet, you could use the techniques outlined in http://tasvideos.org/MemorySearch.html to find the x/y co-ordinate addresses and write a simple LUA script to display them on screen. In Monkey Temple Ruins, there seem to be two ways of going down a ledge - jumping before it such that you just skirt the corner (or further out if it suits you) and glitchily walking off the edge. When is one better than the other? For instance, at 3:35 you jumpkick to a ledge then glitchily walk off of it - would waiting just a bit and falling with more momentum get you down faster? Similarly for other places like 4:31 and 5:23. Pulling yourself up at 5:09 looks quite costly - it's not possible to delay the jump and skip it? Nothing else seems obviously improvable, so assuming you've attempted to optimize everything using every quirk of the engine you know I doubt someone with less experience of the game could improve it outside of random frames/discovering a trick through serendipity.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (98)
Joined: 10/10/2010
Posts: 13
In Monkey Temple Ruins, there seem to be two ways of going down a ledge - jumping before it such that you just skirt the corner (or further out if it suits you) and glitchily walking off the edge. When is one better than the other?
If there weren't any obstacles then jumping to land on the floor below is faster. Reasons not to do that were situational because the glitchy air running lets you change direction at will and start somersaults in midair.
For instance, at 3:35 you jumpkick to a ledge then glitchily walk off of it - would waiting just a bit and falling with more momentum get you down faster?
You can get down faster but you get stuck for a relatively long time at the lowered ceiling when you try to somersault.
Similarly for other places like 4:31
Changing direction immediately saves time because if you jump later you still have to kick the monkey to get past him and you have no way of turning back around until you hit the ground.
and 5:23.
Early somersault again but I think that that one was the same number of frames as jumping past and turning around.
Pulling yourself up at 5:09 looks quite costly - it's not possible to delay the jump and skip it?
I couldn't find a way over that ledge without climbing over the edge. That happened a few times in level 8 too. When I tried to wall climb through it I just got stuck in midair but I wasn't really sure why.
Nothing else seems obviously improvable, so assuming you've attempted to optimize everything using every quirk of the engine you know I doubt someone with less experience of the game could improve it outside of random frames/discovering a trick through serendipity.
Thanks! Even though I already know you
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Ah, I didn't think of the 'change directions in mid air' thing. That would do it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
LOL i know i update a old topic but i test for you the tas :P
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand