Post subject: Loading Sega Saturn TASProject files fails
RGL
Joined: 7/13/2017
Posts: 54
I tried to record a longplay of a Saturn game (i know saturn emulation is far from perfect and therefore problematic) Recording and playing a movie actually works fine (the game was Bug! (U) ) but when i try to load the TASProject it says that the hash check failed, after that Bizhawk crashes. Are there some settings i could try? Besides that, thank you very much for this great software. Recording Longplays with Bizhawk is so much less work :)
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Checklist: Did you change syncsettings? Did you change emulator versions? Did you change BIOS images? Did you change disk images? Savestates will oftentimes not work through these changes.
RGL
Joined: 7/13/2017
Posts: 54
I checked it to be sure. Loaded the image, created a new TASproj. Played a minute. Saved. Closed Bizhawk. Reopened it, same image, same bios, didn't touch any settings at all, loaded TASproj... Hash didn't match Heap Brk-Heap. Tested it with two other games as well. As long as i don't close bizhawk i can load the files, but once i restartet bizhawk and reloaded the game image loading the TASproj isnt possible anymore.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
RGL wrote:
I checked it to be sure. Loaded the image, created a new TASproj. Played a minute. Saved. Closed Bizhawk. Reopened it, same image, same bios, didn't touch any settings at all, loaded TASproj... Hash didn't match Heap Brk-Heap. Tested it with two other games as well. As long as i don't close bizhawk i can load the files, but once i restartet bizhawk and reloaded the game image loading the TASproj isnt possible anymore.
I have identified and fixed a bug with hash verification on Saturnus savestates and brk-heap. I can't be sure that it's the same one you ran into, but I think it is.
RGL
Joined: 7/13/2017
Posts: 54
Sweet... I tested it and it works. Thank you very much!