(Link to video)
TOOOOOOOOO LOOOOOOONG no see. In fact, I've finished first 5 stages before 2016. And last week I continued the last stage progress and finished yesterday. This time, I use some glitch to beat my previous run. And the result is not bad. :P

Improvements

UP+DOWN glitch

It may give you much more chances when press ↑ and ↓ together. You can shoot the top while lying down. And you can cross over the floor. It saves much time for me. Sometimes you can walk through a tunnel. What is [/Forum/Topics/1108&start=55|Highness told me].

Jump on ice

If you climb down from the ladder at the rightmost or leftmost, and there is ice at the bottom of the ladder, then you can jump on ice. In this movie, I jumped after climbing down. Avoided waiting crabs to destroy ice blocks.

Manipulate boss's movement in stage 1

Boss will move to the place you are. Or it stops as soon as touching the wall.

Far away from ghost

Ghost would run away if the player is far away. So you don't need to catch it. And avoid a short anime.

Special thanks

Highness. Maybe you are an expert of this game. Know those glitches. Set many examples to me in your movies. Thank you very much.
RAM list download here.
Continue my contrahc 100% work. And maybe vapor trail 2 players.

Masterjun: Judging.
Masterjun: These are some big optimizations! Accepting to Moons as an improvement to the previous run.
feos: Gens!

TASVideoAgent
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Joined: 8/3/2004
Posts: 14772
Location: 127.0.0.1
This topic is for the purpose of discussing #5637: Soig's Genesis Ghostbusters in 16:44.31
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
WOW! I did not expect this when I came home from my night shift. I thought I was going to calm down, but seeing this run you got me all hyped! :D I love how you incorporate the tricks found throughout the game, and also brought along some of your own additions. I never thought of letting a ghost escape to be honest, but it sure was a nice time saver. Also I like how you have some frame-optimizers in the stages. Particularly I noticed in the last stage that you alternate walking and crawling under the spiky things hanging from the ceiling to save some frames. The bouncing ball skip before the last mini-boss in Hi-rise building was a nice addition too that saves a lot of time. It really pleases me to see this submission after so many years. I knew at the time I submitted my first Ghostbusters run in 2005 that there were improvements to be made, but I would never have guessed that a whooping 11+ 10+ minutes could be saved. A huge congratulation to this run Soig! Thank you for making it. Edit: Here's a table of the time comparison between our versions.
Split nameStage name
Home Sweet Home
Highness V3Soig V2Total time savedIndividual split comparison
Time in framesSoig Vs. HighnessHighness splitsSoig SplitsGain/Loss
First encounter201820117000
Stage 1 dies24242313111406302104
Body dies254923871621257451
Head dies256624641021777-60
Ghost is sucked in2634253110368671
Entering boss room3279312415564559352
Boss dialog fade in338532301551061060
Boss dies577155931782386236323
First tablet received656663871797957941
Woody House
Encounter 1 (Flame dragon)9308913117727422744-2
Flame dragon dies96599341318351210141
Ghost is sucked in9750942832291874
Encounter two (Flame ninja)125281210442427782676102
Flame ninja dies129901250748346240359
Ghost is sucked in13093125825111037528
Boss dialog fade in15851152865652758270454
Boss dies18891182935983040300733
Grabs the third tablet198971933456310061041-35
Appartment
Encounter 1 (Flying boss)221032155255122062218-12
Flying boss dies2237521828547272276-4
Ghost is sucked in224342188754759590
Encounter 2 (Ice Robot)2448823935553205420486
Ice robot dies247702418658428225131
Ghost is sucked in248512430254981116-35
Boss dialog fade in255212494857367064624
Boss dies26463258835809429357
Grabs the second tablet26942263625804794790
High-rise building
Encounter 1 (Eye-worm)28604279956091662163329
Boss dies2887428284590270289-19
Ghost is sucked in28932283475855863-5
Encounter 2 (Eye-ball)33171313121859423929651274
Boss dies33415315591856244247-3
Ghost is sucked in335823172618561671670
Boss dialog fade in342393237918606576534
Boss dies354173346619511178108791
Grabs the fourh tablet356633371019532462442
Castle
Boss dialog fade in385143650620082851279655
Boss dies4118039259192126662753-87
Grabs the skeleton41307393871920127128-1
Deep hole
Encounter 1 (Scaley)4343741542189521302155-25
Scaley dies4539843279211919611737224
Ghost is sucked in / escapes46341440462295943767176
Encounter 2 (Mr.Frosty)47312448722440971826145
Frosty dies4822745750247791587837
Ghost is sucked in48753463812372526631-105
Encounter 3 (Venus trap)5021547864235114621483-21
Venus dies00
Ghost is sucked in00
Encounter 4 (Flame face)00
Flame face dies00
Ghost is sucked in00
Boss dialog fade in00
Final boss - Jenna00
Jenna part 200
Jenna part 2 dies00
Grabs the last tablet00
Movie stops00
*I ended the comparison at the Venus death trap in the deep hole as I have no data in my video from that fight.
Ford
He/Him
Joined: 3/5/2013
Posts: 183
Location: California
The game itself seems a little on the repetitive side, but I enjoyed this run nevertheless.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14772
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3511] Genesis Ghostbusters by Soig in 16:44.31
Soig
He/Him
Skilled player (1458)
Joined: 12/4/2010
Posts: 252
Awesome. 60FPS on youtube. Advanced technology... But your video achieve at 1080p. What's your video's resolution?
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
The resolution of the encode is 2880x2160.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.