Post subject: Castlevania The Lecarde Chronicles II
Joined: 5/6/2016
Posts: 39
The game itself is fantastic and there're so many possible speed boosters/factors but the random critical rate & floating damage output system would once again become the hell of TAS if there ever be one Link to video Again a SotN meme happened by accident Link to video Some amazing effects Link to video
Joined: 5/6/2016
Posts: 39
Route update for RTA rules (Live safe) utilized Snake Headband stored in save data of previous playthrough Link to video Not sure if Snake Headband can save times in Autofire-utilized runs or even potential New Game Plus TASes but will definitely try it later.
Joined: 5/6/2016
Posts: 39
On higher level of execution something like this could be approved: Link to video This game desperately needs a way to TAS it even if it's just an obscure fan made project