Post subject: Radar Mission
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
http://www.caitsith2.com/vbamovies/ - Seems that the computer was 4 decision making seconds slower than me, considering that only 20 seconds was spent on move making, and the rest of the time, is watching whether the shot hits the ships or not. You will need the VBA from http://tasvideos.org/forum/viewtopic.php?t=1982
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
Figured out how the lucky stars work in this game, at least in being able to find them without wasting rerecords. Memory location C950 stores them. They change from turn to turn. The first 4 bytes are White Lucky stars in your possesion, The next 4 are black stars, the next 4 are White stars for the computer, and the last 4 are black stars for the computer. 0xFF means no star. The High Nibble selects which row, the low Nibble selects which column.
Post subject: I was not expecting to see a run of this!
Joined: 8/4/2005
Posts: 5
This was an obscure game that ate hours of my childhood, I'm glad that someone else thought enough of it to do a run. I was absolutely floored when you beat level 1 in two turns! The other levels are good as well, but seeing the entire fleet destroyed in one hit on level 1... man. I was confused about something though, on level 3, you miss to get a black star and then destroy the two hit tank on the next turn, is this actually faster than just hitting it twice normally? Or was it only because the goal was to destroy all with only black stars? Also, I downloaded the movie making versions of some of the emulators from mentioned in the FAQ, because I thought that I enjoyed watching these movies so much, I maybe should try my hand at making some in order to "give back." This was the game I decided to make my first movie as a sort of test, both of my ability to make these movies, and of how the movie making works. I did not know about your run at the time, and only found out about it after I finished and checked to see if there was one (silly me). I have been agonizing over where to post about it for three days, so I figured I'd just post it here. My run is different from yours caitsith2, because it does not use luck manipulation (I don't know how to do it) and also aims for 100% accuracy. So no missing, which also means no stars. I go to turn 44 which is the minimum number of turns possible without using stars, I am also many frames slower than yours because of all the turn animations, but according to the game I am only 2 time units slower than you at 0:10. The bucktoothed ensign is much slower though. I don't know if I should have started a new topic for this run or not, nor do I know how to upload it. I am not sure where beginner questions are supposed to go, I hope who ever sees this can bear with me. If I am doing this correctly let me know and I can post more about the run.
No Frills
Joined: 2/1/2007
Posts: 245
Location: Israel
Sorry for resurrecting this thread, but I thought I'll use it to "show off" a run I made of mode B, which I believe can be much more entertaining than mode A. I used slow-mo rather than frame-advance, so the run can be improved pretty much everywhere, especially on the first level, as can be seen in later levels (odd that the first level takes the longest for me). Maybe someone who knows how to make a TAS and do some luck manipulation could show that enemy sub who's boss. Anyway, link. PS: I noticed a bug in the emulation. Sometimes when you resurface/submerge the screen seems to get stuck between the surface and radar screens for a while. Rather annoying.