Post subject: Speedrun suggested games
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
OK, I know everyone's going to roll their eyes with this but, as I've not done speedruns before and I have trouble with mustering patience for such things, here are some suggestions for games other people might want to try doing speedruns for. I'll list the inspiration, the game, and the platform(s). I was VERY impressed by the Battletoads speedruns by Phil and Genisto. That's why I think someone needs to speedrun these games: Super Battletoads (SNES) Battletoads and Double Dragon (NES, Genesis, SNES) Also, does anyone know if the Genesis version of Battletoads is as glitchy as the NES version? It might present a challenging speedrun all to itself if it lacks some of the glitches (including the fatal 2P glitch later in the game). Super Ghouls and Ghosts on the SNES or Ghouls and Ghosts on the Genesis seem like they might be good for a speed run. The 2 Vectorman games on the Genesis also seem ripe for a speedrun. If there are any takers I'd love to see the results. These are all games I've found amusing but haven't managed to beat because either I was lazy or too distracted :) Oh, and before I forget, there's a sweet Castlevania game on the Genesis with two somewhat different characters. That opens the door for comparative speedruns.
Former player
Joined: 5/31/2004
Posts: 375
I don't know how the Battletoads or Vectorman series would go, but we've already determined Ghouls and Ghosts is an awful game to run because you have to do the game over twice to truly "beat" it. Castlevania: Bloodlines had someone working on it... it desynced a lot on other people's computers... the original guy cancelled his submission... and was never heard from again. But really, if you want to see it, you can make it yourself.
Post subject: Making my own speedrun?
fruitbane
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Joined: 3/28/2005
Posts: 216
I would say that I'm interested in making a speedrun, except reading how many rerecords and recounts are necessary makes my brain hurt. I wonder if I would have the patience to play a game at 1/10 speed, or even 6% speed, to make a speedrun. It's a frightening prospect, which is why I enjoy the ones already posted here so much. Someone has gone to great effort and I enjoy watching the fruits of their labor.
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
I think I'll give Vectorman a try. I need a little break from Secret of Mana.
I would say that I'm interested in making a speedrun, except reading how many rerecords and recounts are necessary makes my brain hurt. I wonder if I would have the patience to play a game at 1/10 speed, or even 6% speed, to make a speedrun.
Just give it a try, it isn't as painfull as it sounds, the games can be fun to play, even if at <50% of the real speed
Post subject: I just tried Battletoads VS. Double Dragon
fruitbane
He/Him
Joined: 3/28/2005
Posts: 216
Well, made my first attempt at 50%/33% speed on Battletoads vs Double Dragon. I have a habit of using a gamepad and I couldn't seem to make anything work reliably, like double-tap dashing and stuff. The slowness makes it a lot easier to do basic stuff but harder to do coordinated moves. And even at 33% one of the early baddies still kicked my butt. *sigh* I'm not even very good at these games in 100% speed. Too bad I love them so much. I may, periodically, come back to this. If I ever produce anything you guys will be the first to know. But don't count on me being successful.