Game objectives

  • Emulator used: Bizhawk 2.2.1 x64
  • Manipulate luck
  • Abusing game errors
  • Takes damage to save time
This run improved vince1919’s published [3144] SNES Super Mario All-Stars: Super Mario Bros. 2 by vince1919 in 07:24.30 264 frames.

Memory Address

addressbyte typenotes
0000281 Ux
0000321 Uy
0004CB1 Ucharge
00003C1 SspdX
0000461 SspdY
0000101 U256 frames rule
0000051 Uenemy1X
0004681 UHP1
0004691 UHP2
000007
000008
1 Usomething useful

Walkthrough

Title(-1,-1)
Because of different emulator, I get 1 lag frames.
1-1(1,0)
Choose another way, and save 1 lag frames.(it's not the reason of emulator)
1-2(10,10)
A better boss fight. And keeping the fastest speed when catch the bubble, meet the bird face as fast as possible.
1-3(-1,9)
Bad luck. The first enemy which I caught moved 1 frame later.
4-1 3-1(0,9)
Nothing.
5-1(11,20)
9 frames in better action, and 2 frames in boss fight.
5-2(71,91)
Max speed jump on vine and other manipulate(82 frames) help me touch the frames rule.
Birdo fire eggs or fireball at 64, 128, 192 in 0x000010 frames rule address. She fire the first egg at 64 in this movie.
I press start in boss for keeping Birdo on the rightmost.
5-3(10,101)
Better jump on ladder.
7-1(143,244)
I choose princess Peach. Because Peach has a higher jump speed than Luigi, and only slower in boss fight. I think even use Luigi too, it still can be saved more than 100 frames.
Before take the rocket, Peach is 6 frames slower than Luigi(in my Luigi test, this number is more than 10 frames).
But after the rocket, Peach is only 1 frames slower. I don't know why this 1 frames happened.
Before boss fight, I have saved 165 frames, and only lose 22 frames in boss fight.
7-2(20,264)
I have tried my best and saved 48 frames(50 frames-rule frames and 2 lag frames) before the final boss, though I touch the vegetables' 256-frames-rule, but I fail to touch the final boss Wart's frames rule line, need the last 20 frames. Only when he spit the bubbles I can hit him only once.
need 20 more frames
So I have to cost some frames to against lags. Luckily, I catch the vegetable at last few frames.

Masterjun: Judging.
Masterjun: Great optimizations overall. Accepting to Moons as an improvement to the previous run.
thecoreyburton: Processing.

Banned User, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
skumbag70 wrote:
So does this mean, now that Peach is used in 7-1, that Peach is no longer the sub-optimal character and Mario is now?
If you've watched the warpless run you'll know that he's always been sub-optimal except in 1 level. Also I'm glad some people knew my comment was a joke. I actually did vote yes because this is an amazing improvement for a game like this.
Joined: 11/15/2004
Posts: 804
Location: Canada
Captain Forehead wrote:
I think it's funny how you used literally every single character except for Mario himself. You know, the face of the franchise.
It kinds of makes sense, though, since Mario is the all-around player -- average at everything. That makes it likely that, in every level, there's a better choice than Mario, unless the level is so well-rounded that any time saved by the specialist character's strengths are undone by the time lost to their weaknesses.
jlun2 wrote:
So anyone up for a "Mario-only" run?
I am! I beat the game, warpless, using only Mario just to see a 20 over Mario at the end. It makes 4-3 and 6-3 a lot longer, and 5-1 was a nightmare, having to jump from Trouter to Trouter with Mario's wimpy jumping.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14914
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3634] SNES Super Mario All-Stars: Super Mario Bros. 2 by mtvf1 in 07:19.91
Joined: 10/14/2013
Posts: 335
Location: Australia
Here are some extra encodes of this run. Higher resolutions are based on the game's native resolution and are scaled at 2x, 3x and 4x respectively: Direct Downloads: 10bit444 MKV: 224p, 448p, 672p, 896p Compatibility MP4: 224p, 448p, 672p, 896p Torrents: 10bit444 MKV: 224p, 448p, 672p, 896p Compatibility MP4: 224p, 448p, 672p, 896p To download these files you may have to right click on the link and select "save link as" (this option may be named differently depending on your web browser).
I'm not as active as I once was, but I can be reached here if I should be needed.
Skilled player (1151)
Joined: 5/11/2011
Posts: 425
Location: China
http://tasvideos.org/userfiles/info/45223034431026065 With Wart glitch, I improved my published run 182 frames. This glitch has been found by andrewg in nes version, Post #222666. Too bad I know it a little late. For this glitch working, I can't use the 6th vegetable hit Wart at first time, must wait 1 frame. Then wait for 96 frames and hit Wart by the 7th vegetable.
Spikestuff
They/Them
Editor, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
mtvf1 wrote:
Too bad I know it a little late.
That's honestly fine. If there's more to iron out that you can spot you might as well do it. Just submit the improvement and make it go through the process of judgement again.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.