Post subject: M&M's Shell Shocked TAS
z8BitisGr8
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Joined: 2/8/2018
Posts: 1
Blueimp, Deln, and I are all about start working on a TAS for this game. But we are all just speedrunners with only a bit of knowledge of TASing but no knowledge at all in lua. We need a hitbox viewer pretty bad and if anyone would be willing to work with us that would be great. This game is really broken and has some serious potential for a crazy fast TAS.
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
TAS are usually done without hitbox viewers because creating one requires a deeper look into the game code, and it would be especially difficult to display hitboxs in a 3D game like this one. Proceeding by trial and error is usually enough in most games.
DrD2k9
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Editor, Judge, Expert player (2080)
Joined: 8/21/2016
Posts: 1015
Location: US
I had briefly looked into TASing this game. Maybe I'll revisit that thought and help you guys out. I'm not familiar with making hitboxes though.