Post subject: N64 Desyncs
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Curious question: How are the desync issues with N64 TASing on Bizhawk? I've tried some TASes of my own, and some of the games work just fine. But with games like both the Zelda games, it gets a little complicated, at least for me. Do you players have the same problem, or is it just something you need to deal with?
GJTASer2018
He/Him
Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
It depends on the plugin and game combination you use in BizHawk. As evidenced all too well here, which plugin you use with which game is very important for N64 TASing!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...