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Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
Ramzi wrote:
If we can go to the places up/down/left/right of the levels we've beaten, or any underworld shops/warps/secrets, we should mark all of these locations on the overworld map from GameFAQs. There shouldn't be that many.
There aren't that many. The thing is that almost every screen on the map has a cave or level on it. Most of them are hidden, but they are there. Therefore, it's not surprising that you can enter doors even after warping; the odds are in favor of there being something you can enter on the new screen.
Current Projects: TAS: Wizards & Warriors III.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Michael Fried wrote:
When someone makes a TAS of this, I assume it'll be in addition to the current TAS, not replace it, correct?
I would expect so, since this looks like the same situation as the second Legend o' Zelda game. We just have to make sure this glitch can actually lead to a shorter route...
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/8/2004
Posts: 1107
I would expect so, since this looks like the same situation as the second Legend o' Zelda game. We just have to make sure this glitch can actually lead to a shorter route... Well, not quite the same situation, it's not nearly as glitchy. Most of the run will be the same, except for some changes in the overworld route. This glitch will lead to a shorter route, I guarantee it. For one thing, you can get to level 6 much faster by warping to the screen to the left of level 7.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Michael Fried wrote:
This glitch will lead to a shorter route, I guarantee it.
Shorter enough to offset load times?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 3/8/2004
Posts: 1107
Shorter enough to offset load times? Hm, that's a good point, I don't know. I'm not sure how it would compare to a run on the NES version, but it would certainly be faster than a run on the FDS version without the glitch because there's no load time just to warp. You only have to wait at a black screen for several seconds if you warp and then enter a cave or stairway on a screen that doesn't have a cave or stairway, but there's no delay if you just walk to another screen.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
So this new trick can be used AND save time? If Im right, whos up for the task making a new run? Phil? :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
Wow, I never though this trick would be that useful. Good thing I posted it here, hehe. This website where I found this Zelda bug movie is like a japanese upload place for videogame movies (limited to 250MB(!) files). I think this Zelda bug is some new stuff because I've never seen any other interesting Zelda stuff uploaded there.
.:| www.superplayers.de |:.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
AngerFist wrote:
So this new trick can be used AND save time? If Im right, whos up for the task making a new run? Phil? :)
Only if some people tell me what to do. I am too lazy to read the topic :P
Former player
Joined: 3/8/2004
Posts: 1107
Well the first thing we have to do is figure out the route. Can someone refresh my memory and post the normal route so I don't have to watch the TAS again? Edit: Oh yeah, it would also be a good idea to do some testing to figure out exactly how far left you have to be when you throw the magical boomerang.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Does the trick also work for the nes version?
Active player (277)
Joined: 5/29/2004
Posts: 5712
I don't think it does, but you can keep trying.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/8/2004
Posts: 1107
Another thing that needs to be tested is whether you need to be close enough to the left when you throw the boomerang, close enough when you blow the whistle, or both. If you're farther right when you throw the boomerang, but then you move left before blowing the whistle, would that work? Edit: If you're farther right when you throw the boomerang, but then you move left before blowing the whistle, would that work? I just did a little testing, and it seems that this does work.
Former player
Joined: 3/8/2004
Posts: 1107
Since no one else is posting the route, I guess I'll have to watch the TAS again and post it myself. Route used in the 25:29 TAS: 1. Sword 2. Up+A 3. L3 (raft) 4. Up+A 5. Gamble (50x2) 6. Blue Candle 7. L4 (ladder) 8. Up+A 9. L1 (bow) 10. White Sword 11. L5 (whistle) 12. Up+A 13. 100 rupees 14. L8 15. Bait 16. L2 17. Whistle to 1 18. Arrows 19. L6 20. Whistle to 3 21. L7 22. Whistle to 1 23. L9 (silver arrows) Comments about the new route: 1. Obviously you need to get the magical boomerang in level 2. This doesn't affect keys. Now the boomerang might be usable as a weapon, like for bats for example, but as people have already mentioned it might not be worth the time it takes to switch items. 2. Level 7 needs to be done before level 6 so you can take the big shortcut. 3. With this new route to level 6, you need to find a new place to get the arrows. After finishing level 2, you can warp to level 4, do the glitch, and enter the fake level 2, bringing you right to the shop with the arrows, and from there you can walk to level 7. 4. Is the magical sword worth it now? Immediately after finishing level 6, you can warp to level 6 and do the glitch, then enter the fake level 6, which takes you right into the cave with the magical sword, then get the magical sword and immediately do Up+A and whistle to 1 for level 9. Another thing to consider is getting the magical sword on the way to level 6 since it's not as far out of the way now. 5. Should the white sword be gotten after level 5? Whistle to level 5 after finishing level 5, then enter the fake level 5 to go right to the cave with the white sword, then Up+A as you get it? 6. Which is the version of the game where you can warp to level 9 immediately after finishing level 8? Was that the fds version, or was there really no version of the game where that trick worked? Edit: Oops, forget #5, you have to get the white sword before level 5 because you won't have the magical boomerang yet, which you need for the glitch.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Would there be any load time that obsoletes the use of UP+A? I mean.. Since the FDS version needs to load from time to time. For instance.. When getting the first sword and using up+A. Would there be a load time which takes longer time than to just walk out of the cave?
Former player
Joined: 3/8/2004
Posts: 1107
Would there be any load time that obsoletes the use of UP+A? I mean.. Since the FDS version needs to load from time to time. For instance.. When getting the first sword and using up+A. Would there be a load time which takes longer time than to just walk out of the cave? There's no load time if you choose continue, only if you choose save.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Oh? I thought FDS versions had a "load" thing from time to time. Like in Zelda 2, or Eggerland?
Former player
Joined: 3/8/2004
Posts: 1107
Oh? I thought FDS versions had a "load" thing from time to time. Like in Zelda 2, or Eggerland? It does have load times.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Phil, have you decided to improve your zelda run or not? Hope you understood this new trick.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Since using the FDS version is like doing an other game and won't obsolete the current run, it's not in my project list.
Player (20)
Joined: 10/14/2005
Posts: 317
pay me for the door repair charge
Active player (277)
Joined: 5/29/2004
Posts: 5712
Or you could pay me, and I'll talk!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/25/2004
Posts: 498
This ain't enough to talk.
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
It's a secret to everyone...
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Boy, this is really expensive! But boy you're rich.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/7/2006
Posts: 4
Location: Travis AFB, CA
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