Editor, Skilled player (1502)
Joined: 7/9/2010
Posts: 1317
RAT, do you have a lua script for the hitboxes on the HUD? I never found a way throught this section.
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Joined: 12/29/2007
Posts: 47
Most of the glitch, was discovered in that you have noticed in the middle of a play. I do not have the advanced skills, such as lua script use.
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
TASeditor wrote:
RAT, do you have a lua script for the hitboxes on the HUD? I never found a way throught this section.
You could have just watched the second quest TAS... Either way, the HUD is a transposed section of a part of the screen below it. Not sure exactly how it was transposed.
Editor, Skilled player (1502)
Joined: 7/9/2010
Posts: 1317
Baxter wrote:
You could have just watched the second quest TAS... Either way, the HUD is a transposed section of a part of the screen below it. Not sure exactly how it was transposed.
Well, it's not a loss for the submitted run, and for the v2 version it may or may not be a loss.
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Joined: 12/29/2007
Posts: 47
I found a new route.GIF IMAGE In the example of if you do not want to use the damage boost, it's about 40F fast. I think that it is probably useful.
Patashu
He/Him
Joined: 10/2/2005
Posts: 3999
Not TAS, but... No Damage RTA! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 8/19/2015
Posts: 1
This is a glitch was that first discovered by lobsang2 during a Randomizer race (Randomizer 2.0 seed 98003768930 mass hysteria), that resulted in a white sword being acquired. The setup requires a 4 headed Gleeok to be in a room with water, and the ladder. Currently the exact mechanism of the glitch is not fully understood. The general setup is to kill 2 of Gleeok's heads, then stand over the water and let 1 of the floating heads knock you away from the water so the ladder is removed. Then kill 1 of the remaining heads (and it seems to matter sometimes which one is killed) while not standing on water/no ladder active. This sets up a weird state and the next time the ladder is activated, an extra sprite appears under it. Killing the sprite while standing in the middle of the ladder will spawn the white sword for a very short time, but it can be collected. User movie #24931209484908147 Link to video
Editor, Skilled player (1502)
Joined: 7/9/2010
Posts: 1317
This "glitch" wont happen outside randomizer. The item drop addresses is also the addresses of the energy enemies have. The game tries to drop an item (maybe room item) for the address which is used by the ladder. Also using ROM hacks is not an indicator that this is a glitch in the real game.
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snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
It's true that it's not an indicator, but it doesn't hurt to explore the possibility that this can be exploited in different ways. There is no room drop in this room in 4. The fact that the randomizer is just shifting things around from the original game makes it not exactly like your typical romhack. Also, how is the 2nd quest swordless TAS going? I am interested in its progress, and I am probably willing to offer some help if needed. I had some ideas for where you were stuck last time in 8 if that's where it's still sitting.
Player (50)
Joined: 1/19/2009
Posts: 100
I think it's finally time for the 2nd quest swordless run. Got remotivated about a week ago. I'm about 30k frames in. I estimate it should take a month or so more. Edit: Currently in level 4. I have acquired the candle, whistle, ladder, arrows, wand, and level 8 triforce. Level 4 looks to be the hardest part of the tas.
Player (50)
Joined: 1/19/2009
Posts: 100
2nd Patra, Ganon, and rechecking/editing any funny stuff, and we're all done!
Kung_Knut
He/Him
Joined: 8/10/2016
Posts: 85
Location: Sweden
Kindly requesting a progress update from jprofit22, as I am eagerly awaiting his run.
Joined: 11/26/2010
Posts: 444
Location: New York, US
I hope there will be 2 Zelda 1 TAS' released this month!!! Looking forward to the Second Quest TAS the recent release of the First Quest TAS was a pleasant surprise.
My name is 4N6/Forensics.
Kung_Knut
He/Him
Joined: 8/10/2016
Posts: 85
Location: Sweden
Re-posting a question I asked in the workbench forum for submission 5236, in hope that this thread gets read by someone who knows the answer: Since each dungeon belongs to an "internal map" with other dungeons (1-6 and 7-9), if a way to screen-wrap in dungeons was discovered: a) Would it be possible to warp from one dungeon to another one? b) Would the other dungeon's enemies, movable blocks, doors, item(s), triforce etc be loaded? c) What would be the effect of collecting the other dungeon's item(s) and triforce? Where would Link exit to after collecting the triforce? d) Would the other dungeon's exit be loaded and usable? Where would it lead?
Joined: 2/19/2010
Posts: 248
what happened to the Zelda tricks page? If I'm not mistaken it used to be at http://tasvideos.org/GameResources/NES/LegendOfZelda.html (and there are still links to it, eg from http://tasvideos.org/GameResources/NES/LegendOfZeldaOutlands.html) but it's just a 404 now. In particular, is the item generation chart still available somewhere? EDIT: I found the table on this submission
snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
As I just mentioned in the swordless submission, I am jkoper, though I had this nick first. I have several things I wanted to mention here. 1. First, I just wanted to point out that I actually do have the records for swordless in both first and second quest. I had just neglected to put them on the leaderboard for a long time, but you can now find them here: http://www.speedrun.com/The_Legend_of_Zelda/full_game#Swordless I can assure you that the route for my record time is significantly different from both lack's route and my SGDQ route, which took a lot of marathon safeties. I'm considering an attempt at a reroute to try to lower the time some more as well. This is also why I'm very interested in the 2nd quest swordless speedrun and was willing to offer suggestions, though I trust jprofit22's ability to put it out. 2. Second, there's a glitch that we've known about in the speedrunning community for a while, and I'm not sure that you all know about it here because I haven't seen it mentioned. If you are in a room with a shutter door and a key door, you can go through the key door without using the key if you do it as the shutter opens. Unfortunately, it doesn't seem to let you keep your key if you do have one, unless you guys can find a way. On the other side of the coin, if you bomb a bomb door at the same time a shutter door is opening, the shutter door operation will override the bomb door operation, leaving the wall solid. I don't know if there are any other interesting combinations of door types within rooms that you can manipulate. 3. I'd like to see more collaboration between the speedrunning community and the TAS community for this game. Eunos in particular does a lot of evaluation down to the frames of certain routes, so there's an overlap. Most of our discussion happens on our discord, and anyone who wants to contribute is welcome: https://discord.gg/XG2XzuF
Joined: 11/26/2010
Posts: 444
Location: New York, US
A new trick found by rooslugs where in you combine the raft and recorder warps to warp NW of intended whistle destination. Map of new warp locations here: https://imgur.com/a/3S6jp https://www.youtube.com/watch?v=0WyTylN0-O8&index=7&list=LLVsdvg5qdHoX726A739ACDw
My name is 4N6/Forensics.
Post subject: Zelda 1 Practice run: RNG?
Joined: 5/13/2013
Posts: 180
Hello peeps. I'm doing a practice run of Zelda 1 on the NES to brush up on my skills before I make a real submission (although I doubt I'd be able to submit a valid run for Zelda 1 since everyone on this site ever has already ran it to kingdom come ._.) I'm still (yes, STILL) learning to search for RAM addresses, and after racking my brain over it for an hour I decided to say, screw it, I'll look in the game resources page on the site to see if anyone's posted the memory addresses for Zelda, so I can find the RNG. Only problem is...I only saw the RAM addresses listed for The Legend of Zelda Outlands. I'm only running the original game, so those won't work for me since it's a ROM hack (unless I'm mistaken and the ROM hack simply uses the game's original code with some extra code added onto it for the hack) Would anybody be willing to help me out? I apologize for beating a dead horse about this, I'm aware I've made nteen thousand or so threads about "err how do I search for memory n stuffs", and I'm sorry for being so repetitive, but I've been on this site for like eight years now or something and I haven't submitted a single movie that made it onto the site. I don't want to be just a lurker. I'd be so grateful if someone could help me out. Thank you, my fellow glitch-abusers.
A wise man once said "Damn, that's one hell of a steak."
Joined: 3/25/2004
Posts: 459
By making JSON files of game data, we can more easily recreate games within different game engines. And we can more easily run computations on game situations. I got bored encoding this, but here was the start of my encoding of Level 1 from the Legend of Zelda.
{
	rooms: 
	[
		{
			id: "origin",
			left: "room1",
			up: "room2",
			up-type: "locked",
			right: "room3"
		},
		{
			id: "room1",
			enemies: "3 keese",
			item: "key",
			right: "origin"
		},
		{
			id: "room2",
			enemies: "3 skeletons",
			up: "room4",
			down: "origin",
			down-type: "locked"
		},
		{
			id: "room3",
			enemies: "5 skeletons",
			item: "key",
			left: "origin"
		},
		{
			id: "room4",
			item: "key",
			enemies: "5 skeletons",
			left: "room5",
			up: "room6",
			up-type: "bombable",
			right: "room7"
		},
		{
			id: "room5",
			enemies: "6 keese",
			right: "room4"
			right-type: "kill",
			up: "room8",
			up-type: "locked"
		},
		{
			id: "room6",
			enemies: "5 smallZols",
			down: "room4",
			down-type: "bombable",
			left: "room8",
			up: "room9",
			right: "room10",
			item: "map"
		},
		...
	]
}
Joined: 5/29/2020
Posts: 6
I'm trying to do a very basic TAS where the only glitch I use is Screen Scrolling, but I've only managed to get it to work once. I can make Link do the one-frame switch directions (facing left and then pressing up for one frame) but I can't execute the rest of the glitch - it always just scrolls normally, rather than warping Link to the other side. Any tips? UPDATE: I've solved the problem - was warping too quick in succession.