Post subject: Dragon Quest V: The Hand of the Heavenly Bride
Joined: 10/16/2013
Posts: 7
I was thinking of trying a TAS of this (wonderful) game. I think routing this would be very interesting with the monster-recruiting mechanic. I might start working on this if someone is interested, I don't know much about RNG though manipulation though, so some help would be very useful. This is the RTA World Record for reference: Link to video Places a TAS would save time over a RTA run: 1) Luck manipulation: crits, monster recruiting, Liquid Metal Slime grinding, casino manipulation, encounter rate 2) Using L/R camera adjustments for optimized movement I think a optimized TAS of this can be brought down to 4 hours.
Joined: 10/16/2013
Posts: 7
I explored the beginning of the game a bit and found some RAM addresses: X Position: 020A14A5 Y Position: 020A14AD Enemy 1 HP: 0213DCB0 Enemy 2 HP: 0213E1D4 Enemy 3 HP: 0213E6F8 I also explored the nature of the battle RNG (that determines damage rolls, crits etc...) and found that it advances on the world map and in the house in Littlehaven (the first port, after getting down from the ship), but doesn't advance in Littlehaven. It also can't be manipulated with raw input during a fight, but the actions taken in a turn (attacking or defending etc...) change the outcome of the next turn. This hints to a RNG-based RNG that advances everytime it is called (I think it's called by the walking lady or the fire in the house and by the monster encounters in the world map). The encounter RNG (that determines whether you get an encounter on a given frame) seems to be possible to manipulate with input on the world map. Question: is the battle RNG the same as the encounter RNG?