Game objectives

  • Emulator used: BizHawk 2.2.2
  • Plays the game mode "Advance World!"
  • Aims for shortest input
  • Uses GBC bios
  • Uses GBC in GBA

Target categories

  • Takes damage to save time
  • Genre: Platform

About the game

Wendy: Every Witch Way is a cute little game for Game Boy Color and Super Game Boy. It follows the quest of Wendy the Good Little Witch, which accidentally released the Chaos Emeralds and has to take them back before Knuckles does.
There are three game modes available for this game: Normal, Hard, and Advance World!. Normal and Hard are basically the same thing with slightly different difficulty, while Advance World! is a completely different level set available in GBA mode. After beating any of these, the credits roll will show.

Controls

  • Walking: Right or Left button.
  • Jumping: A button.
  • Shoot: B button.
  • Flipping gravity: A button together with Up or Down.

About the run

This run beats the three Advance World! levels as fast as possible, by using optimized movements, lag management, and some damage abuses.

Tricks

Avoid jump lag:
When you start a jump, horizontal movement stops for a frame, except if you're jumping in the same moment you land. Sometimes it's necessary to start bunny hopping much before in order to avoid jumping from ground. However, sometimes the jumps cause lag, making it worthless.
Prevent enemy from spawning:
An enemy that should have appeared around frame 14900 didn't. No idea why, I only know that it depends from the timing of the gravity flips done before that point. Discovered by EZGames69.
Canceling the gravity animation:
Whenever you change gravity, Wendy will have a little animation of her turning around, during that animation you can move until it's finished. You can sometimes before you change gravity take damage from an enemy, and that cancels it out and replaces it with the damage animation. the damage animation is significantly faster than the gravity animation, so it's better to abuse this damage as much as possible. other times it's avoided due to increased lag.

Memory: Judging
Memory: This game is extremely adorable, I love the animation of the character especially. Unfortunately, this is TASVideos and not AdorableVideos so we need to consider the actual gameplay.
Play was fairly clean overall however, the movement is fairly slow and unfortunately the flipping mechanic doesn't seem particularly fluid. While the harder levels did make it more enjoyable than the main game, it still didn't look that tough either. I checked a video of a playthrough and there were some occasional deaths but nothing to make this TAS seem extremely impressive. This TAS does take some creative routes through the stages but nothing particularly mindblowing either.
While the few posts on the TAS were fairly positive, they didn't go into that much detail and the votes weren't explicitly positive with 3 yes's but also 1 no and 1 meh.
The goal is vaultable, being an additional level set that is playable regardless of the main story, so Vault is where this movie will go, pending a site name change to AdorableVideos and change of mission statement.
Accepting to Vault.
feos: Why am I doing this?


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
Active player (378)
Joined: 9/25/2011
Posts: 652
That idle animation is amazingly cute. Two questions: First, at 1:53, you drop down and toast a skeleton before inverting and coming back up. Wouldn't it be faster to just invert and ignore the skeleton altogether? Second, in the second level you end with one health left over, yet there were numerous times in the level where you toasted an enemy and inverted instead of taking the damage to speed up the inversion. Is there an additional damage you could take in the level to save time?
EZGames69
He/They
Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2761
c-square wrote:
First, at 1:53, you drop down and toast a skeleton before inverting and coming back up. Wouldn't it be faster to just invert and ignore the skeleton altogether?
that skeleton will cause lag if it's still on screen because we encounter the two other enemies afterwards, if it didn't then yes it could save time.
c-square wrote:
Second, in the second level you end with one health left over, yet there were numerous times in the level where you toasted an enemy and inverted instead of taking the damage to speed up the inversion. Is there an additional damage you could take in the level to save time?
No. You have to take damage in a specific position to do the inverse skip properly. And it can end up being slower overall due to more lag. So if we dont do the inverse skip, it's either for one of those reasons
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Active player (378)
Joined: 9/25/2011
Posts: 652
EZGames69 wrote:
that skeleton will cause lag if it's still on screen because we encounter the two other enemies afterwards, if it didn't then yes it could save time. ... No. You have to take damage in a specific position to do the inverse skip properly. And it can end up being slower overall due to more lag. So if we dont do the inverse skip, it's either for one of those reasons
Thanks for the info, EZGames69. Take a yes vote for your troubles. :)
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Wait, you can take hits in Advance World? I thought that was one hit KOs.
Editor, Reviewer, Skilled player (1358)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Dwedit wrote:
Wait, you can take hits in Advance World? I thought that was one hit KOs.
Only from spikes, just like in hard mode.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3723] GBC Wendy: Every Witch Way "Advance World!" by ThunderAxe31 & EZGames69 in 04:41.50