Friday the 13th is a survival horror video game published by LJN and developed by Japanese video game developer Atlus for the Nintendo Entertainment System video game console. It's an adaptation of the Friday the 13th franchise.
This run improves [1817] NES Friday the 13th by jlun2 in 03:00.69 by 2269 frames taking a faster route that is almost TAS-only with optimized luck manipulations and controls.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest time
  • Takes samage to save time
  • Abuses programming errors in the game
  • Manipulates luck

Comments

Jason's movement on the map

Jason always stay in one divided map section for a few seconds accoding to a certain Stay Timer, then teleports to another following a predefined pattern. His initial location can be 1 of 3 depending on the game timer when starting the game.
When Jason assaults:
  • If the player switch control to a counselor being attacked by Jason and escape outdoor without fighting him indoor, Jason will follow out if and only if the section right out of the indoor view is on Jason's path.
  • If Jason is defeated in an outdoor section, he will immediately skip to the next one.
  • If Jason is defeated indoor, he will stay there remaining non-interactive until the Stay Timer runs out, then follow the predefined map path as usual.
It shall be noted that some cabins and outdoor sections that appear to be on Jason path is actually skipped by him. Yes, Jason is indeed teleporting on the map like a phantom.

Time of the day in the game

The game has some timer to determine how late it is in one day in the game. Some items and lesser enemies only spawn when the timer is big enough. The timer can be incremented quickly by exiting an indoor location repeatedly.
When Jason runs out of HP, the current day ends imediately.

Counselor's starting location in a new day

Counselors will stay in the last small cabin they haved visited the previous day. If two were in the same cabin, the one who came in latter will be put in the first empty small cabin on the map according to some predifined order.

Route and character choices in this run

The goal of the game is to zero Jason's HP for three times. As the only weapon available from Day 1 which is powerful enough to taken him down quickly is the Torch, the route chosen is to get it as soon as possible, then track and hunt down Jason with it.
The fact that the currently controlled counselor teleports into small cabins when a new day begins presents some challenge for route-planning for a speedrun. The small cabin located between the cabin where the Torch weapon is and the northern woods where the clue to get the Torch is, as well as where Jason will spend some time wandering in, is the ideal starting place.
Crissy is the optimal counselor for this run, as she walks and fires the fastest. She is a slow boat-rower, but that isn't a problem as long as the Jason is depleted for 3 times before reaching the cabin on the lake. The only other counselor with an advantage over her is George, who only needs to beat 2 zombies to acquire a spawned item instead of 3 that Crissy needs to beat. However, George walks too slowly for any speedruns.
As the initial configuration of this run, Jason is manipulated to spawn at the eastern crossing of the outer ring of the roads, and no counselors are in his conter-clockwise path to slow the pace down. This configuration enables Crissy to quickly intercept Jason in all three days before he could reach the cabin on the lake. However, an indoor fight is neccessary in this route.
It's possible to only fight Jason outdoor, but that would require wating for Jason to slay enough victims in the cabin on the lake, or taking other routes dealing with switching counselors and more travelling on the road, which would be just slower.

Stage by Stage Comments

Day 1

To get the first clue to get the Torch, Crissy needs to get the Knife weapon or that clue won't spawn at all. The Lighter item is not required.
The second clue to the Torch in the cabin in the nothern woods only spawns if the timer of the day is 2 or higher. Crissy will simply exit and re-enter the view of the door of cabin to increment it. For some reasons in the currently published run jlun first walked left in the woods to obtain the Key to unlock the door of the cabin and then walked right to get to the cabin, but it is actually faster to walk left all the way to get there.
After acquiring the Torch in a cabin by the lake, Crissy returns to the northern woods and intercepts Jason before he gets into that cabin with the clue.

Day 2

Crissy returns to the northern woods to intercept Jason again, this time before he could get out of it. Note that Jason actually teleports from right to left despite which direction he seems to retreat to.

Day 3

To deplete Jason before he could teleport to the cabin on the lake, Crissy must assaut the cabin where Jason hides, or there wouldn't be enough outdoor sections to hunt him down.
You might be wondering why Crissy doesn't enter and exit the cabin or just wait outside to have a quick outdoor fight against Jason. The reason is that the very outdoor section is not on Jason's teleportation path. What an unfortunate design choice.
The last combat is engaged in the last section before the cabin on the lake. And he is finally defeated, at least for this game.

Other Comments

Fun fact

The movie file of this run was created on April 13th, 2018, which day happened to be Friday. It was a pure coincidence.

Thanks

Thanks to all previous players for their runs. Thanks to mtvf1 for the encode.

GoddessMaria: Judging...
GoddessMaria: Nice work with improving the currently published movie, klmz! The optimization level was on point and kept the audience entertained. Not much else to really say.
Accepting to Moons as an improvement to the published movie.
feos: Pub.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15543
Location: 127.0.0.1
This topic is for the purpose of discussing #6001: klmz's NES Friday the 13th in 02:22.93
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Yes vote. But it was so close to being even funnier.... is it at all possible to do a run that ONLY fights Jason outside?
Active player (378)
Joined: 9/25/2011
Posts: 652
Um... wow. Just wow. This game has officially been destroyed. Good work.
Editor, Emulator Coder, Expert player (2154)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
dave_dfwm wrote:
But it was so close to being even funnier.... is it at all possible to do a run that ONLY fights Jason outside?
Yes, but that would be slower. I'll update the description to explain that. EDIT: OK, explained.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Very nice. How was the luck manipulated, and what addresses were responsible?
Editor, Emulator Coder, Expert player (2154)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
jlun2 wrote:
Very nice. How was the luck manipulated, and what addresses were responsible?
Luck, or randomness is determined by the timer at 0x0031 right after you start the game at the copyright screen. Jason's starting locations cycles through 4 predefined spots on the map, 2 of which are identical. Counselors's starting locations seem to be cycling through the whole set of all 256 possiblilities resulted from the timer.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Awesome stuff, I liked!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
DrD2k9
He/Him
Editor, Judge, Expert player (2211)
Joined: 8/21/2016
Posts: 1086
Location: US
Great to see this beaten so handily. I used to still despise this game.
EgixBacon
He/Him
Player (184)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Wow, I really wasn't expecting to see such a large improvement over the old TAS, even if it did take seven years. I remember once thinking that this game would never go below 3 minutes... Voting Yes.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Editor, Reviewer, Skilled player (1352)
Joined: 9/12/2016
Posts: 1646
Location: Italy
That's an impressive improvement, congrats! Yes vote.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15543
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3756] NES Friday the 13th by klmz in 02:22.93