jimsfriend and I discussed stuff on IRC. Effectively, our route looks something like this:
* Begin with Mutant (M or F), Baby-D, Baby-D, Baby-D
- Avoid practically every random encounter through run away or resets
* Slay the BabyWyrm
* Slay the Rhino, get meat
* Pick a fight with a random encounter for Eagle meat
* Slay Ashura powered by a Medusa StonGaze, get Explode on Mutant
* Slay Phagocyt with Medusa StonGaze
* Get an Elixier in the Mountain Cave
* Slay Dunatis with Medua StonGaze, get Teleport on Mutant, try for an item drop
* Glitch the MAGI count by trashcan bug
* Glitch the Dragon Race by Teleporting to Venus Town
* Sell the item drop from Dunatis and buy an Elixier
* Enter Venus Sewers the "wrong way" and grab yet another Elixier
* Go straight to Fenrir, do not pass GO, do not collect 200G
- Drop the glitch-dragon outside the room. Step south when entering Fenrir's hall
* Explode Fenrir dead. Let a Baby-D eat it
* Use Elixier for another Explode, and destroy another Fenrir. Let other Baby-D eat it.
* Fight Great-D for their meats (Explode) and turn our former Baby-Ds into Titianas
* Fight Arsenal
If all goes well, then we can win in just a few minutes right after we glitch the Dragon Race. Naturally, I'm going to check a bunch of things before I commit myself to a full run.
I'm posting this partly so I have an online copy of the route, in case I forget. May as well show it to everyone.
EDIT: Here's how some of these things work.
Manipulating
what ability I get is easy enough. By starting a round, I advance the RNG that tells me what ability I get, when the game decides turn order. Each time a damage number is needed, this RNG advances again. I can waste a few actions in battle to get this RNG where I need it, and even reset out of the battle if I find a need. This will be how I pick up Explode and Teleport.
Manipulating that I
get an ability is a little more troublesome, but still quite doable, and can be done without affecting the
what. The act of entering a battle and attempting to run away advances the RNG. Skipping the battle by reset prevents the RNG from incrementing. So I can probably manipulate that I
get an ability.
The earliest I can glitch the MAGI counter is upon defeat of Dunatis. Perfect timing, I get Teleport then, too. Use the trashcan and the MAGI counter is used as the item ID, a Cure potion, and four uses gets rid of my Power MAGI and the game writes 0xFF to indicate an empty slot. With 255 MAGI, we glitch our way through all MAGI doors!
Then the Dragon Race. Simple enough, walk in, get the fastest dragon, then Teleport out with dragon in tow. We now have a glitch-dragon with walk-through-walls to wander the worlds with.
The Elixiers are needed so that I can restore my Mutant's Explode. Only one shot of Explode will not cut it for two Fenrir battles and two random battles that include Great-D. A box in the Mountain Cave takes 36 steps there and back, an item drop from Dunatis would get us enough money to buy one Elixier, then there's another box of Elixier sitting in the sewer not far off.
Explode is like a Hyper Cannon: It instantly eradicates a random encounter. Fenrir, in spite of being a tough battle triggered by an object you walk up to and hit A, can be insta-killed by an Explode. Fenrir meat turns a Medusa into DarkRose (useless) and turns a Baby-D into Anubis (... Eh). Anubis can change into Titania with some sort of dragon meat, so that's why I'm thinking about picking on a few Great-Ds.
jimsfriend said that two Titanias can probably beat the stuffing out of Arsenal, having done it with a Mazin, a Titiana, and two weaker monsters that contributed practically nothing. I will try to beat Arsenal with 2 Titianas, a Medusa (useless), and a Mutant (useless), before I try the full run.
Dropping the glitch-dragon outside the Fenrir hall has a mysterious effect. For one thing, the Fenrir battle
never disappears. For another, I get to keep my glitch-dragon! So I drop glitch-dragon outside, fight Fenrir twice, then fight Great-D on my glitch-dragon and then finally rush to Arsenal.
So it looks pretty solid, right now. All that needs to be worked out is a few tests on the route as a whole and the RNG, and I do feel pretty optimistic I'll find some way to make it work there.
EDIT2:
Just testing to see if the final boss is possible with two Titiana. It certainly is. Now to make attempts at crunching through the random numbers to try and make it work smoothly.