Post subject: Questions about Bizhawk and GlideN64
Joined: 2/25/2006
Posts: 407
1) I was reading http://tasvideos.org/Bizhawk/N64.html and was wondering, doesn't having Bizhawk use its own configuration GUI prevent the user from being able to easily drop in a newer version of the GlideN64 plugin? 2) How do I update the GlideN64 plugin to v3.0? I tried just dropping in the latest Mupen64+ version and Bizhawk spits out errors when I run an N64 game. 3) Why are there no tooltips for any/most of the GlideN64 options (there are on the PJ64 version which also has better names for the various options but the better names might be a v3.0 thing)? 4) Does the current GlideN64 plugin support HTC high resolution texture pack files and how do I get them to load (I've tried specifying a path to the file with and without quotes as well as ending the path with the file name and the relevant option is ticked in GlideN64 settings too)? Does their file name have to match the ROM I'm loading (I did try this iirc)? I can't get them to work at all it seems. Thanks,
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html