http://tasvideos.org/userfiles/info/49878076640857887
Okay, I have been working on this in the background while waiting for the Saturn core to be updated.
Link to video
While it may not be 110% optimized, it's definitely good enough for a test run, and I don't see much more improvement coming out, really.
Some things to note:
While in the Saturn version, you can bump yourself forward by landing on enemies, in the Playstation version, that will cause you to stumble and waste time, so it's best to not make contact with enemies at all
If I don't attack in the air, running into an enemy will bump me backwards. The attack negates it under certain circumstances. There are times where an enemy's hitbox is too large to just attack through.
Pretty much every attack I do serves a similar purpose to that. They are to prevent the compy from losing momentum or being bumped backwards.
This game has fall damage, but you can jump out of an attack after it's over, even if you are in mid air at the time. This lets me fall distances that would normally kill me and ignore the platforming I'm supposed to do.
At the end of the video, I have a preview for what you can expect in every single human level. This is the main reason I would prefer to do the Saturn version, but I can't until the core is updated. From what I can see, at its max, that movement is faster than running. The disadvantages of it are that you can't move diagonally while doing it, and every once in a while it can stall. I'm not sure what causes that. Also it comes accompanied with a really annoying sound that lasts the entire level, and renders all human levels trivial.