(Link to video)
Shovel Knight is a 2D platform game with retro style released in 2014, and inspired by mechanics from NES platform games. It initially features Shovel Knight as the playable character, but then received additional campaigns with other playable characters.
The above video contains commentaries as subtitles.

Game objectives

  • Emulator used: libTAS v1.3.1
  • Syncs on Ubuntu 18.04 amd64 with Linux kernel 4.13.0-36-generic
  • Finish the game with Specter Knight campaign
  • Aims for fastest real time
  • Take damage to save time
  • Genre: Platform

Tricks

Fast fall

When jumping, releasing and pressing jump button again stops the ascending phase of the jump, setting the vertical velocity to zero. This allows to break ground blocks faster, and more generally gives a lot more air control.

Hop slash

Pressing attack on the ground and jumping one frame after results in a grounded slash in the air. It is very useful to attack enemies in the air without triggering a dashslash (which is much longer). Combined with the fast fall, we have enough time to land before the slash animation ends. Hop slash duration is one frame longer than a normal slash, so it must only be used when necessary.

Other comments

The actual movie reaches the game credits, but not the final screen "The End", which requires some more inputs after the credits to skip a few dialogues. I'm providing a secondary movie that reaches this final screen.
Huge thanks to the Shovel Knight discord community for their feedback, advices and enthusiasm!
Suggested screenshot: 108745

feos: Judging...
feos: Just like #6101: keylie's Linux Shovel Knight "Plague of Shadows" in 35:23.97, accepting to Moons. The secondary file has been provided, and it will be used for encoding, while the original movie without a few extra key presses will be published.
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #6102: keylie's Linux Shovel Knight "Specter of Torment" in 35:04.23
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Please include your OS details, thank you.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Wow, I'm amazed how mobile ol' Spectrey is!
fsvgm777
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Just as a note: Additional input is required after the credits (to clear some additional text boxes) before "The End" shows up. The other two campaigns (Shovel of Hope and Plague of Shadows) do not have any additional text boxes after the credits, so they're fine.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
juef
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These three runs are incredibly amazing and are right up there with nitsuja's Cave Story! Congratulations and thank you for your great work!
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In light of this rules clarification, keylie, pease post a secondary movie file containing the extra input fsvgm777 mentioned (or tell us to update the actual submission with it if you want).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
keylie
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I added another movie that reached The End screen, linked at the end of the submission text.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3805] Linux Shovel Knight "Specter of Torment" by keylie in 35:04.23