Shovel Knight is a 2D platform game with retro style released in 2014, and inspired by mechanics from NES platform games. It initially features Shovel Knight as the playable character, but then received additional campaigns with other playable characters.
The above video contains commentaries as subtitles.
- Emulator used: libTAS v1.3.1
- Syncs on Ubuntu 18.04 amd64 with Linux kernel 4.13.0-36-generic
- Finish the game with Specter Knight campaign
- Aims for fastest real time
- Take damage to save time
- Genre: Platform
When jumping, releasing and pressing jump button again stops the ascending phase of the jump, setting the vertical velocity to zero. This allows to break ground blocks faster, and more generally gives a lot more air control.
Pressing attack on the ground and jumping one frame after results in a grounded slash in the air. It is very useful to attack enemies in the air without triggering a dashslash (which is much longer). Combined with the fast fall, we have enough time to land before the slash animation ends. Hop slash duration is one frame longer than a normal slash, so it must only be used when necessary.
The actual movie reaches the game credits, but not the final screen "The End", which requires some more inputs after the credits to skip a few dialogues. I'm providing a secondary movie
that reaches this final screen.
Huge thanks to the Shovel Knight discord community for their feedback, advices and enthusiasm!
Suggested screenshot: 108745