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Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
That would be cool. I'm not a Rockman expert as much as I'm a Rockman 2 expert, but I've been meaning to do a fun run on it. Not necessarily to get the absolute best time. Just play it and do my best. But couldn't people always hex edit their emu movie files and set the rerecord count to 0?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
It could be fun to try. As for cheating... well, it's people's honesty what's in stage.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Vatchern wrote:
even though if you run a movie a little slow, you can see the screen kinda make a little " Blink" where a rerecord was done.
No, the blinking happened because the game lagged (too much to calculate). It had nothing to do with rerecording.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Bisqwit wrote:
It could be fun to try. As for cheating... well, it's people's honesty what's in stage.
Yeah. I don't think people here are gonna make a million rerecords and then reset the count. I'm pretty sure I would fail gigantically on a full Rockman run, though, dying somewhere in the middle and then stopping the recording because I don't want to show deaths in it. So maybe we could do one level or something?
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
well then.. is there anyway to open up the file in hex to see if it has been edited?
Editor, Active player (296)
Joined: 3/8/2004
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Location: Arzareth
Vatchern wrote:
well then.. is there anyway to open up the file in hex to see if it has been edited?
Nope. This is not Hollywood :)
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Not even if the emulator puts a mark everytime a rerecord was made, or logged the speed of emulation all the way through, it would be possible to make it hack-proof. So nobody's going to even try.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Well.. I guess this will be all about Honesty. (everyone on this forum should be honest anyway :) ) but, id give it a shot and see if i can make one 28 minutes.. that would be good in my mind, although, hitting 21 might not be good for some..
Editor, Active player (296)
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Location: Arzareth
I think I might be able to do 40 minutes. 35 if I'm lucky :)
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm gonna go find the old Rockman movie which didn't yet utilize the Magnet Beam trick so I can take a look at how things are being done there. By the way, we don't care about Twin Galaxies rules, right? :p
Editor, Active player (296)
Joined: 3/8/2004
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Omega wrote:
I'm gonna go find the old Rockman movie which didn't yet utilize the Magnet Beam trick so I can take a look at how things are being done there.
Yeah, I thought of the same. Actually, you can pick it here: http://tracker.tasvideos.org/rockman-timeattack-morimoto.avi.torrent
Omega wrote:
By the way, we don't care about Twin Galaxies rules, right? :p
No! No no no. :P Arena is free for those who dare to try the magnet beam tricks, and the pause trick is good too.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
No we dont :P.. this will be truely on skill though. Maybe this will show that people using tools and no skill (eh bisqwit? :P). But i know for sure i can break 30 minutes. Ill have one done when i return from school.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I was mainly thinking about the pause trick since it requires a decently lenient timing from what I can tell, yeah. :) I've actually tried to do the Magnet Beam trick a few times, but after about 5 minutes of trying, I concluded that the chance of me being able to pull it off that day was pretty small. :p
Editor, Active player (296)
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Omega wrote:
I was mainly thinking about the pause trick since it requires a decently lenient timing from what I can tell, yeah. :)
Pause trick is easy. Optimizing it is not. You can have as long pause as you want, just that you can't make it too short.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I just tried it then and i died around the fireman level, then lost it and got game over. haha.. this is going to be fun.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Come to think of it.. I made a back up copy of all my rom stuff on a cd from my old comp.. maybe i can still find it.. If i can ill post it up.
Editor, Active player (296)
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Vatchern wrote:
Come to think of it.. I made a back up copy of all my rom stuff on a cd from my old comp.. maybe i can still find it.. If i can ill post it up.
It's hard to avoid the rerecord reflex... I'll have to create a special FCEU version that disallows this key. Otherwise I end up accidentally starting over every time I miss a jump...
Editor, Active player (296)
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I give up :) Here's my attempt - laugh at will. http://bisqwit.iki.fi/kala/rockman-nonta.fcm Guess this proves exactly what I have written in the guidelines: Envious audience sometimes challenge us saying "yeah, but let's see how well you handle the game without those cheating tools!!". Truth to be said, many of us would probably suck. Only a few of us are truly skillful in real time playing. Bisqwit, for example, does not do well at Mega Man games, although he is the author of the sensational tool-assisted Mega Man movie. If you watch that clip, you'll notice that every motion of Rockman cries out loud how confused he is when he can't rerecord!
Former player
Joined: 5/22/2004
Posts: 462
I suck at playing Rockman on an emulator with a keyboard. If I had an nes controller to use, I would do a lot better. As it is, I can barely beat Gutsman's stage without dying.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I need a NES host :(
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I got one done.. the saddest part is Wily stages 1-2.... completely sad.. the rest is ok.. its 36 Minutes, but i dont have a host :(, so i cant post it up.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I knew i could do better! I just got 27 minutes. And i still think i can do better.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
I usually play in reverse weakness order starting from Cutman, but that's slow (reverse-weakness order XD) and it also puts off the Gutsman rails from hell until, well, not first. So I think Gutsman->Cutman->Elecman->Iceman->Fireman->Bombman would be my order for this kind of thing. Maybe I'll do a run tonight if I have time.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Thats the same order i did it in.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Oh man, I stopped trying to get good at this game years ago. This will be interesting. But I should wait until the weekend to try anything.
put yourself in my rocketpack if that poochie is one outrageous dude
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