Game objectives
- Emulator used: Mame-RR 0.139-v0.1 beta
- Difficulty: Hardest
- Takes damage to save time
- 2 Players
- Uses a suboptimal character
Fix
- Start f2 Hold up Eeprom (Only KONAMI GX)
Here, That was Boris and Wade, but Car with Kyle... Because to Saves a Sheena!! and Recuse Girl Friends..
Stage 1:Station
Back Loop hit 5 Times Dabel to Boris Throw it.
Stage 2:Train
Back Loop hit Joe 5 Times to Boris Throw it.
Stage 3:Downtown
Back Loop hit Infinity Times Drigger and to Wade Duck kick it.
Stage 4:Industrial Area
Back Loop hit 5 Times Doyle to Boris Throw it.
Stage 5:Park
Back Loop hit Infinity Times Mr. Julius But Boris Throw it.
Stage 6:Port Town
Tried hit to The Sledge but Wade Duck Kick it.
Stage 7:The Museum of Geld (Last Duel)
Tried hit Red Freddy But... that not yet, and Back Loop Hit Infinity Times and Grab Cancel to Geld and Boris Spin it.
This is to finished tool-assisted speedrun Arcade with MAME.
I first Rerecords Hold F2 Fix Eeprom OK, But is Bug Eeprom BAD.
And also the Dash now Jump!
Memory: So the optimization seems good even though it supposedly uses a suboptimal character and uses only 2 players instead of 3. I never quite got a clear answer as to how one of the characters is suboptimal and why only two players were used. The suboptimal character usage is an artistic choice anyways. Regarding the amount of players, I cannot find out how quick or entertaining 3 player would be without spending a significant amount of effort re-TASing the game myself. I would encourage future submissions to better explain the characters used and why that amount, but the lack of such explanation is far from worthy of rejection.
The run itself was very entertaining. The game moves extremely quickly for a beat-em-up with quick movement and fast combat reminiscent of TMNT4, another Konami entry in the genre. The audience also really liked the run as well.
Accepting to Moons.