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Beauty and the Beast is a 1982 Donkey Kong like game made for the Intellivision. Despite what you may be wondering, this game predates the 1991 Disney film of the same name. It instead stars the player who's girlfriend was kidnapped by Horrible Hank, who I can only assume is the beast.

Game objectives

  • Emulator used: BizHawk 2.3.1
  • Heavy Luck Manipulation

Comments

In this game the goal is to reach Horrible Hank at the end of each level, to climb up you must go to windows that are open. Hank will throw barrels at you (where have I seen this before) and your girlfriend will send you hearts that make you invincible for about 3 seconds. Rats will also randomly spawn in places. if you walk too far off the edge of the building you will start at the very beginning of the game.
This game has some brutal RNG to it. I had done 2 run-throughs of this game before any other attempts I made did not save any time. I would save like 5 frames in one stage but would end up losing 30 frames by the time I got to the end of the game, so I believe the RNG that I got in this movie is as good as it's going to get. I am also certain that there are no difficulty loops in this game, the speed is not noticeably faster and the stages do not differ depending on how far you are, the spawn of the windows and of falling objects are only dependent on RNG. If anyone can prove this to be wrong then I will happily play the game until it can be completed, but as far as I could tell, nothing was different.

TASVideoAgent
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This topic is for the purpose of discussing #6235: EZGames69's INTV Beauty and the Beast in 01:13.95
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It is very likely that the title is a reference to the famous last line spoken in King Kong.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Twisted_Eye
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To show off what pain in the ass the RNG is in this game, here's a run that I did a couple years ago for my own entertainment when Intellivision in Bizhawk was released. It beats this one by 202 frames, even though it looks slower at first: http://tasvideos.org/userfiles/info/52675738424819386 The difficulty loops question is legit, though--After the first loop, barrels can break into two after they fall a level, and things do move faster. I'm preeeetty sure that every loop after the second is the same, though I can't back that up right now. The gameplay really doesn't change all that much.
EZGames69
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Yeah, I was afraid this was going to happen. I haven’t had a look at it yet but do you know what you did differently to manipulate the RNG differently?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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om, nom, nom... juicy!
EZGames69
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I deiced to cancel the submission until I can get some better RNG in this game, as well as figure out when the difficulty loop ends.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Twisted_Eye
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sorry for not getting back to you earlier. Yeah there are some ways to mess with the RNG. With the windows functioning as framerules, there's room to alter your location on screen, collect/not collect the heart, destroy/not destroy barrels or pests, waiting a couple frames for a framerule to pass can change the windows and the timing for the next screen I think. For difficulty loop, I did some testing and it looks like it stops increasing after climbing the building for a third time. But if the rule is to end the loops after new content, though, it might be best to climb the building five times before ending the movie: There is a congratulatory GREAT that appears above the building number from then on. Between that and the difficulty plateauing I think five times is best.