Spikestuff
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Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Oh No. OH YES. This project is open for anyone that's including those who have low end systems (I've been testing this with an Intel Atom). You won't be doing any avi dumping. For those that don't know all PCSX-RR TASes are using the TAS Sound Plugin. Now for some games this is fine and works perfectly for others well they have some very broken samples. Files for PCSX-RR: - PlayStation Bios (SCPH1001 most cases, see the Sync Notes for those failing to sync.) - All 51 PCSX-RR TASes in a single zip file. - Pete's Soft Driver 1.54 (If you're doing the Oddworld Series) -- If this doesn't sync try Pete's Soft Driver 1.41 as I haven't actually checked. - The files that comes with PCSX-RR (minus pcsx-rr) - Eternal SPU Plugin 1.41 Now the steps are simple. You want to follow these instructions here written up by feos. For GPU Plugin settings just have everything pretty much unchecked and use windowed mode. DON'T ENABLE FRAME SKIPPING. If you are having trouble getting a game to even sync in the first place I have created Sync Notes for some of the TASes that I've already gone through. Most of them should just be straightforward of load and done. This is all for the cases when you hit Step 13 in the Resync Process. I recommend heavily to make a copy of that pxm folder it made for worst case scenario (it fails to resync) I also want you to create two lua files, one called "spuTAS.lua" and the other "eternalTAS.lua" with this information: Download spuTAS.lua
Language: lua

while true do emu.frameadvance() pcsx.switchspu("spuTAS.dll") os.exit() end
Download eternalTAS.lua
Language: lua

while true do emu.frameadvance() pcsx.switchspu("spuEternal.dll") os.exit() end
Note: We're going for quick and painless. Not streamlined. With that done you'll also need two batch files. I recommend naming them spuTAS.bat and eternalTAS.bat and have this information: Download spuTAS.bat
Language: batch

pcsx -runcdbios -lua spuTAS.lua pcsx -lua detectCheckpoint.lua spuTAS.bat
Download eternalTAS.bat
Language: batch

pcsx -runcdbios -lua eternalTAS.lua pcsx -lua synchCheckpoint.lua eternalTAS.bat
Your folder should hopefully looks like this when you're ready to go: Load up spuTAS.bat first and wait for "Now awaiting for any incoming desync." When this message appears load eternalTAS.bat and then sit back and watch it crash 50 million times while you have a nice tea or something. Once done check if it synced through. Some games will fail, it's okay you can try again or move on and mention what failed. Zip up that pxm folder and link it back here. --- And if anyone's daring enough to do Breath of Fire III, I've done the first half of the process. As a note I have hit a game case where the process outright fails (both manually and automatically) mainly due to either the game or pcsx-rr not liking it. If you want to try this it's [2315] PSX Ehrgeiz: God Bless the Ring "Quest Mode" by sparky in 03:51.77 --- Help! My synchCheckpoint is getting stuck at frame 200000! Open up pcsxrrWorkflowConfig.lua and go to line 84 for "hashFrameSplit" change the 200000 to the next number over. For example: Croc 100% is 282926 frames so I made the hashFrameSplit 300000 and it worked.
WebNations/Sabih wrote:
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Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
To hopefully avoid double ups, and for those that want shortest to longest set up for them here's the list of all the movies. Those marked with a strikethrough are ones that sync with Eternal without the need of a resync. [1518] PSX Umihara Kawase Shun by Mukki in 02:10.23 [2315] PSX Ehrgeiz: God Bless the Ring "Quest Mode" by sparky in 03:51.77 [2415] PSX Bushido Blade 2 "Slash Mode" by Dammit in 04:20.23 -- dammit-bushidoblade2-slashmode.pxm.7z (15.6MB Zipped) [1275] PSX Castlevania: Symphony of the Night "Richter mode" by pirate_sephiroth in 05:41.73 [2701] PSX Tekken 3 "playaround" by Cooljay in 06:41.05 [1273] PSX Strider 2 by errror1 in 08:51.10 [1485] PSX Azure Dreams "best ending" by FractalFusion in 10:31.73 [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85 -- pirohiko-cb2cortexstrikesbackglitched.pxm.7z (56.0MB Zipped) [2620] PSX Oddworld: Abe's Oddysee by Samtastic & Dooty in 12:06.13 [1670] PSX Chocobo Racing "Invincible, Time Attack" by sparky in 12:48.63 [1954] PSX Mega Man X5 by Bernka in 16:38.18 [1547] PSX Mega Man X5 by Noxxa in 16:51.08 [1272] PSX Mega Man X5 by Atma in 16:58.68 [2378] PSX Dragon Ball Z: Ultimate Battle 22 by Noxxa in 17:22.47 [1522] PSX Salary Man Champ: Tatakau Salary Man "1 player" by mz in 18:09.80 [1419] PSX Resident Evil 3: Nemesis "The Mercenaries" by arukAdo in 18:54.02 -- arukado-residentevil3mercenaries.pxm.7z (1.72MB Zipped) [1363] PSX Castlevania: Symphony of the Night by arukAdo & pirate_sephiroth in 19:01.63 [1887] PSX Mega Man X5 "X only" by Noxxa in 19:43.80 [1511] PSX SaGa Frontier "Blue" by knbnitkr in 20:16.35 [1246] PSX Castlevania: Symphony of the Night by zggzdydp in 20:18.63 [1453] PSX SaGa Frontier "Lute" by knbnitkr in 21:08.50 [1692] PSX Mega Man X6 by Rolanmen1 & FractalFusion in 25:34.02 [1274] PSX Mega Man X6 by FractalFusion in 25:53.02 [2598] PSX Oddworld: Abe's Oddysee by Samtastic & Dooty in 27:01.27 -- samlaptop,dooty-abesoddysee.pxm.7z (3.64 MB Zipped) [2371] PSX Oddworld: Abe's Oddysee by Dooty in 27:01.62 [1648] PSX Chocobo Racing by sparky in 27:12.02 [1523] PSX Spyro 2: Ripto's Rage! "14 talismans" by lapogne36 in 28:11.70 [1744] PSX Croc: Legend of the Gobbos by RingRush in 36:21.08 [1439] PSX Mega Man X4 "Zero" by Atma & FractalFusion in 36:42.63 [2342] PSX Mega Man X6 "all stages" by Rolanmen1 in 39:31.35 [2372] PSX Oddworld: Abe's Oddysee "maximum casualties" by Dooty in 40:00.53 -- dooty-abesoddysee-maxcasualties.pxm.7z (6.02MB Zipped) [1516] PSX Mega Man X6 "all stages" by Noxxa in 41:18.38 [1871] PSX Oddworld: Abe's Oddysee by Dooty in 42:55.85 [2606] PSX Mega Man X5 "All Stages" by Shuy_ & Bernka in 43:38.93 -- shuy,bernka-mmx5-allstages.pxm.7z (3.95MB Zipped) [1395] PSX Mega Man X5 "All Stages" by AngerFist & Atma in 44:04.43 [1458] PSX Crash Bandicoot by Mukki in 45:29.50 [1657] PSX Star Wars Episode I: Jedi Power Battles by DarkKobold in 46:31.18 [1496] PSX Mega Man 8 by FractalFusion in 47:06.23 [1280] PSX Punky Skunk by Ferret_Warlord in 47:33.37 [1457] PSX Crash Bandicoot 2: Cortex Strikes Back by Mukki in 47:37.62 [1512] PSX Tomba! by Cardboard in 52:28.47 [2645] PSX Oddworld: Abe's Exoddus by Dooty in 53:41.62 [1993] PSX Mega Man X5 "100%" by Bernka in 54:33.68 [1905] PSX Mega Man X6 "100%" by Rolanmen1 in 56:47.18 [1592] PSX Castlevania: Symphony of the Night "all relics, best ending" by arukAdo in 57:20.60 [2375] PSX Oddworld: Abe's Oddysee "100%" by Dooty in 1:03:27.07 -- dooty-abesoddyseev2-100p.pxm.7z (7.55MB Zipped) [1289] PSX Resident Evil 3: Nemesis "best ending" by arukAdo in 1:07:25.52 [1818] PSX Oddworld: Abe's Oddysee "100%" by Dooty in 1:09:23.73 [2051] PSX Croc: Legend of the Gobbos "100%" by RingRush in 1:18:35.43 -- ringrush-croc100p.pxm.7z (9.69MB Zipped) [2754] PSX Oddworld: Abe's Exoddus "100%" by Samtastic & Dooty in 2:08:28.40 [1805] PSX Breath of Fire III "best ending" by janus in 7:45:01.17
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
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Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2762
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
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Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
So the method of attack has now been updated on how to go about this. 2 Resyncs are required. A Resync done in the Windows XP operating system. And a Resync done on anything that isn't a Windows XP. The XP OS is able to have less to no jumps in gameplay and the non-XP OS is a backup for when anything fails on the XP OS in the resync it won't desync on the backup. This was information I was trying to figure out on why there was skipping on a non-XP OS for Windows for when a resync was being made. One with, and one without Skip SPU Loadstate.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: The PCSX Resync Project.
fsvgm777
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Spikestuff wrote:
As a note I have hit a game case where the process outright fails (both manually and automatically) mainly due to either the game or pcsx-rr not liking it. If you want to try this it's [2315] PSX Ehrgeiz: God Bless the Ring "Quest Mode" by sparky in 03:51.77
Ironically, I actually could get that movie to sync with just Eternal (as hinted at in FractalFusion's judgement note). Heck, it even syncs with just that on my Win10 host. Absolutely no resync was even required.
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EZGames69
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Could it be different PC hardware that’s the issue? The game syncs up until the final boss for me, even applying the game fixes and using that plugin it still doesn’t work at all for me.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
He/They
Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2762
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing