Game objectives

  • Emulator used: BizHawk-2.3
  • Aims for fastest clear LV00-LV20.
  • Manipulates Luck
  • Uses a Reset Sequence
  • Uses Left+Right
  • Uses Player 2's controller
  • Abuses Programming Errors

This movie

Updated contents

This is an updated version of the previous record.
#6123: poco_cpp's NES Dr. Mario "all levels" in 06:44.03

Below, it is contents updated by level.

LVCommentUpdated Frame and Updated StepConverted Frame
LV00I am changing to a different solution, but there is no difference in time.-+1f
LV01No change.-+0f
LV02Procedure changed.-164f -2step+4f
LV03Procedure changed.-13f -0step+3f
LV04Procedure changed.-55f -2step+2f
LV05No change.-+1f
LV06Procedure changed.-421f -8step+2f
LV07Procedure changed.-118f -3step+2f
LV08Procedure changed.-2f+2f
LV09Procedure changed.-108f -3step+2f
LV10Procedure changed.-107f -3step+2f
LV11Procedure changed.-107f -3step+2f
LV12Procedure changed.-87f -1step+4f
LV13Procedure changed.-87f -1step+2f
LV14Procedure changed.-87f -1step+2f
LV15No change.-+2f
LV16Procedure changed.-36f -0step+2f
LV17Procedure changed.-15f -2step+2f
LV18Procedure changed.-31f -3step+2f
LV19"Remove glitch" optimization.-1f+2f
LV20"Remove glitch" optimization.-1f+2f

NES core

This movie(youtube,niconico) I uploaded was created with QuickNes.
It was converted to NesHawk by ThunderAxe31.
I would like to thank you once again.

After this, it is a description similar to the previous one.


For those who do not know about this game

Dr. Mario is a simple puzzle game.
Dr. Mario periodically throws Megavitamins into the bottle.
Afterwards, the player can move and land them on Viruses, which spawn throughout the bottle.
By connecting a line of three or more halves of Megavitamins to a virus of the corresponding color, the Virus disappears.
Removing all viruses on the screen advances the player to the next level.
Completing level 20 is the ending.

Basic technique

  • There is no time difference by SPEED(MED/HI). LOW is slow because Mario's throwing action is long.
  • The Down key reacts only even frames.
  • The Left / Right key reacts in both even and odd frames.
  • If you press A, B and Left key at the same time, you will move to left two times.(However, it is limited to timing when it can rotate)

Layout and pill sequence

Layout and pill sequence is determined when level is selected.
It does not change after it is decided once.
This is determined by the number of frames since the start of the game.
This record resets the frame by soft reset on the way and selects the optimum placement.
(Soft reset maintains level information,but do not maintain number of frames. In this way, you can select an arrangement that can not be selected normally.)

Remove glitch

"Remove glitch" occurs when many viruses are deleted in one chain.
After "Remove glitch", it sometimes freeze.
Freeze may be canceled by pressing the controller button of player 2.
Regarding the necessary buttons, the internal numerical value of the cross key and the column number are likely to be related, but details are unknown.
When "Remove glitch" occurs, the behavior changes according to the direction in which the last virus removed.
If it removes vertically, all that one column will remove.
If it removes laterally, all removes from lower than that line.
After the laterally, it is now possible to delete all viruses by operating the 2p controller!
The root cause of "Remove glitch" is the occurrence of NMI due to high load.
The processing with the highest load is score addition.
The following is the score table.
virusScore
01+100
02+200
03+400
04+800
05+1600
06+3200
07+3200
08+3200
09+3200
10+3200
11+3200
12+1000
13+300
14+25600
15+100
16+200
17+400
18+25600
The score has increased at the 14th virus.
This is the reason why "Remove glitch" occurs in the 14th virus.
Besides erasing the 14th virus, even if you erase the 3rd ~ 10th virus simultaneously, "Remove glitch" will occur.

ThunderAxe31: Judging.
ThunderAxe31: Accepting as an improvement of the current publication.
feos: Pub.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14873
Location: 127.0.0.1
This topic is for the purpose of discussing #6272: poco_cpp's NES Dr. Mario "all levels" in 06:20.76
GamesFan2000
He/Him
Joined: 1/4/2019
Posts: 75
Location: Canada
I find it absolutely hilarious that large combos actually cause the game to freak out and submit to your will. You have a yes vote from me.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14873
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3909] NES Dr. Mario "all levels" by poco_cpp in 06:20.76