Well, here it is. The first GBA CV submission.:) This game is
definately my favorite GBA CV installment, and is just behind SotN as my favorite Castleroid. The game is plays like a non linear oldschool CV game. The music is also really nice. It's mostly remixes.
The game itself is pretty difficult, but you wouldn't know if you haven't played it by watching this. I play through the game normally while abusing the DSS glitch.(more on that later.) Theres only really one sequence break you can do and thats going straight to camilla after you break the statue rather then going and purifying the water.
This lets me skip 2 Bosses which is always nice. There's two DSS's I
use through out this run. The first is Pluto + Griffon which lets me
move double my speed. This lets me get around very fast with the Dash
boots. The other I use which I use for totally destroying bosses is
Pluto + Black Dog. This lets me transform into a skeleton that does
massive damage. (More on that later too.)
- Recorded on Nitsuja's VBA patch. (Any version should work)
- Abuses Programming errors in the game.
- Takes damage to save time.
- Manipulates Luck.
Okay so I abuse this a lot in this run. I'll explain the glitch briefly. Basicially, if you have 1 legit card combo you can use every single card in that game as if you had it! (I don't know how Konami missed this, but whatever it's neat regardless.) You simply activate your DSS and before it's completely activated you go back to the DSS menu and select a card combo you don't have. There you have It, It's that simple.
- The Skeleton AKA the Bonenator:
Okay so your wondering how I lay waste to the bosses so fast with that big bone? In Skeleton form you normally launch really puny damage small bones, BUT you have a small chance to launch a big bone that just destroys. I obviously manipulate that small chance every time.:)
- Notes and points of intrest:
- Sorry about the lag..when Nitsuja fixed the lag I had a lot of my run and didn't want to start over at that point. The lag really isn't that bad either. It's not as bad as Metroid: Zero Mission. I plan on redoing this on the fixed version but not for awhile.
- If your wondering why I visit saves so frequently It's so I can refill my HP/MP. I timed all the saves so I don't use it more than needed.
- Running through enemys with my super speed is faster than avoiding them. In some cases I might have to jump over them though or maybe slide due to the circumstance at the time.
- Sliding is the fastest way of transportation until I get my Dash boots.
- I had to use the save right before the Golem boss in the machine tower twice one before so I didn't run out of MP for my Super speed, and one after so I can reach the chapel save which is far away. I tested it abunch and no matter what I did I couldn't reach it. Though, by using the golem save again it let me skip the first chapel save which is much more out of the way than the second is.
- I don't grab any equipment in this run because: 1. The only equipment that's not out of the way isn't worth the extra menu time equiping it. It's like a extra 10 STR which doesn't mean much. 2. I think it looks more impressive in this difficult game. :)
- MP potions sadly couldn't find a place in my run.:( The monsters were either out of the way or would take time to kill.
Bisqwit: It looks very speedy! Queuing for publication :)
Ps: THAN. THAN for comparisons. THAN. THEN is for consequences. Remember, THAN. Faster THAN.