Post subject: Medal of Honor: European Assault
Joined: 8/24/2009
Posts: 51
Hey guys. Just finished this run. Medal of Honor: European Assault Any% in 33:29 Uses a previous save to skip cutscenes and RTA timing https://www.youtube.com/watch?v=AKzTIbHRbWk&t=624s Link to video
Editor, Skilled player (1405)
Joined: 3/31/2010
Posts: 2086
This was an extremely entertaining run. Are you considering submitting this to the site? Running dauntlessly through all of the bullet fire while perfectly shooting every enemy never gets old for me. Just man, this game gets ridiculously cheesy toward the end. Hopefully one day I get to see a MOHAA TAS. Good work!
Dimon12321
He/Him
Active player (480)
Joined: 4/5/2014
Posts: 1128
Location: Ukraine
Wow, that was really incredible. The game's shooting system suits perfectly for TAS because the 1st bullet always flies into the center, no spread because of walking.
TASing is like making a film: only the best takes are shown in the final movie.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I really enjoyed this, I hope you are considering submitting this.
Joined: 8/24/2009
Posts: 51
Dimon12321 wrote:
Wow, that was really incredible. The game's shooting system suits perfectly for TAS because the 1st bullet always flies into the center, no spread because of walking.
There is spread from walking and every bullet flies in a random direction (base on the frame when the bullet is shot). I just had to compensate for the random spread when aiming. The bullets also have travel time, so I had to compensate for enemy movement on top of that.
Joined: 8/24/2009
Posts: 51
scrimpeh wrote:
This was an extremely entertaining run. Are you considering submitting this to the site? Running dauntlessly through all of the bullet fire while perfectly shooting every enemy never gets old for me. Just man, this game gets ridiculously cheesy toward the end. Hopefully one day I get to see a MOHAA TAS. Good work!
Warepire wrote:
I really enjoyed this, I hope you are considering submitting this.
Thanks guys. I do not think a submission would be accepted. The TAS file does not start from POWER ON, and a memory card save is loaded before hand so that I could skip cutscenes like the RTA runs. There were more entertaining things happening behind the scenes during this run but it would have slowed me down to watch the fun happen. Enemies flying through walls, enemies dying and glitching into boxes, watching enemies go flying like skipping stones when killed. On climbing Mamayev Hill the enemy commander is, for some reason, extremely scared of the grenades I was tossing around. While testing runs around him, he would always run after me and cost me 2-3 medkits unless I killed him (which I could not do for the first 5 seconds after seeing him), but with 2 little grenades he would not fire a single shot at me. He chased me when I went up the stairs but with a few rounds fired around him(missing him) he would run away so that I could set the bomb. In the ending scene you could see him running into the center of my allies and kneeling down. Surrending I guess :) Here is one very interesting nazi death that I could not include. I was very tempted to show this in my run. You can hear him slightly being knocked around in my run. https://www.youtube.com/watch?v=VJcfJ0rxI3Y&feature=youtu.be Link to video
Active player (416)
Joined: 3/30/2012
Posts: 405
You can make an input file that recreates your save file. That is called a verification movie and it basically provides a save file that can be verified by TASVideos. I'm sure the staff can help you with that.
Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
You can make an input file that recreates your save file. That is called a verification movie and it basically provides a save file that can be verified by TASVideos. I'm sure the staff can help you with that.
Would I need it if I could just upload the memory card file? It is just a save downloaded from gamefaqs which had all the levels completed.
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
Weirwindle wrote:
FitterSpace wrote:
You can make an input file that recreates your save file. That is called a verification movie and it basically provides a save file that can be verified by TASVideos. I'm sure the staff can help you with that.
Would I need it if I could just upload the memory card file? It is just a save downloaded from gamefaqs which had all the levels completed.
Yes, a verification movie is required for all submissions that start from a save file. I think starting from a point that isn't power on also is enough to disqualify the movie file.
Joined: 8/24/2009
Posts: 51
JosJuice wrote:
Yes, a verification movie is required for all submissions that start from a save file. I think starting from a point that isn't power on also is enough to disqualify the movie file.
Kk, will not submit this then.
Dimon12321
He/Him
Active player (480)
Joined: 4/5/2014
Posts: 1128
Location: Ukraine
Weirwindle wrote:
Dimon12321 wrote:
Wow, that was really incredible. The game's shooting system suits perfectly for TAS because the 1st bullet always flies into the center, no spread because of walking.
There is spread from walking and every bullet flies in a random direction (base on the frame when the bullet is shot). I just had to compensate for the random spread when aiming. The bullets also have travel time, so I had to compensate for enemy movement on top of that.
If it's not difficult, could you explain it? Did you stop for 1 frame before shooting or you picked a lucky frame where a bullet flies into the center?
TASing is like making a film: only the best takes are shown in the final movie.
Active player (416)
Joined: 3/30/2012
Posts: 405
Dimon12321 wrote:
Weirwindle wrote:
Dimon12321 wrote:
Wow, that was really incredible. The game's shooting system suits perfectly for TAS because the 1st bullet always flies into the center, no spread because of walking.
There is spread from walking and every bullet flies in a random direction (base on the frame when the bullet is shot). I just had to compensate for the random spread when aiming. The bullets also have travel time, so I had to compensate for enemy movement on top of that.
If it's not difficult, could you explain it? Did you stop for 1 frame before shooting or you picked a lucky frame where a bullet flies into the center?
What you want to do is move the right control stick to compensate for the direction the bullet goes on that frame. So if you shoot at an enemy and the bullet goes too far to the right, you need to aim a little to the left on that frame to get the bullet to kill the enemy. Alternatively, you could shoot on a different frame, which may require less c-stick movement. In general, you want to try shooting on different frames and pick the one that would require the least amount of movement to fix. You can even take advantage of this sometimes. If you need to turn to the right to shoot an enemy, you could turn to the right only a little bit and shoot on a frame where the bullet goes toward the right side of the screen. That means you wouldn't have to turn as much since the gun's inaccuracy does some of the work for you. Sniper Rifles as especially good for this since they are extremely inaccurate, so you could shoot an enemy that is standing far away from the center of the screen with very little cursor movement.
Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
What you want to do is move the right control stick to compensate for the direction the bullet goes on that frame. So if you shoot at an enemy and the bullet goes too far to the right, you need to aim a little to the left on that frame to get the bullet to kill the enemy. Alternatively, you could shoot on a different frame, which may require less c-stick movement. In general, you want to try shooting on different frames and pick the one that would require the least amount of movement to fix. You can even take advantage of this sometimes. If you need to turn to the right to shoot an enemy, you could turn to the right only a little bit and shoot on a frame where the bullet goes toward the right side of the screen. That means you wouldn't have to turn as much since the gun's inaccuracy does some of the work for you. Sniper Rifles as especially good for this since they are extremely inaccurate, so you could shoot an enemy that is standing far away from the center of the screen with very little cursor movement.
Thanks for the explanation Fitter. It turn out in this game that the unscoped sniper is the only rifle with perfect accuracy/no spread. All the bullets go to the center of screen. Also, the improvements you have made to Nightfire are great. I posted some hiscore TASes on my youtube channel 3 years ago. It is crazy that you could save 6 seconds on Alpine Escape.
Active player (416)
Joined: 3/30/2012
Posts: 405
Weirwindle wrote:
FitterSpace wrote:
What you want to do is move the right control stick to compensate for the direction the bullet goes on that frame. So if you shoot at an enemy and the bullet goes too far to the right, you need to aim a little to the left on that frame to get the bullet to kill the enemy. Alternatively, you could shoot on a different frame, which may require less c-stick movement. In general, you want to try shooting on different frames and pick the one that would require the least amount of movement to fix. You can even take advantage of this sometimes. If you need to turn to the right to shoot an enemy, you could turn to the right only a little bit and shoot on a frame where the bullet goes toward the right side of the screen. That means you wouldn't have to turn as much since the gun's inaccuracy does some of the work for you. Sniper Rifles as especially good for this since they are extremely inaccurate, so you could shoot an enemy that is standing far away from the center of the screen with very little cursor movement.
Thanks for the explanation Fitter. It turn out in this game that the unscoped sniper is the only rifle with perfect accuracy/no spread. All the bullets go to the center of screen. Also, the improvements you have made to Nightfire are great. I posted some hiscore TASes on my youtube channel 3 years ago. It is crazy that you could save 6 seconds on Alpine Escape.
Thanks! I saw your Nightfire high score TASes the other day when you posted this. A little over 4 seconds was saved over the current published TAS with a new strategy, while the rest of it comes from better optimization and some other creative things. By any chance, are you on the TASVideos discord? I post about Nightfire a lot on there as well as other games I TAS. You should post on there too if you don't already. I'd like to see what other games you TAS in the future.
Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
By any chance, are you on the TASVideos discord? I post about Nightfire a lot on there as well as other games I TAS. You should post on there too if you don't already. I'd like to see what other games you TAS in the future.
I am now. Thank you for letting me know about it. This is the first 3D game I have completed a full TAS for. NES games are soooo much simpler to optimize, plus Bizhawk has all the functionality I have ever needed. Dolphin still needs some development and making movies and editing is a hassle. For some reason, it likes to set the "Start from Save State" bit in the movie file to 0. So I need to hex edit it back to 1 every time. I also have make the save state it uses Read-Only, otherwise, it overwrites it. Its memory search is next to useless, so I need to use Cheat Engine separately. I do not know if I want to restart and optimize this run, or try out another game.
Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
You can make an input file that recreates your save file. That is called a verification movie and it basically provides a save file that can be verified by TASVideos. I'm sure the staff can help you with that.
Here is my movie file, start save-state, my documents config file, and the memory card used. I used dolphin 5.0-10729. Let me know if it stays synced up. Dual Core off No cheats JIT Compiler --- DSP HLE Emulation Cubeb Audio w/ Pro Logic 2 ------ Dont know if graphics would desync it Direct3D 12 Card is Nvidia GeForce GTX 960M Aspect is Forced 16/9 VSync On Synchronous Shader Compiled before Starting --- 2x Native for 720p No AA 1x Anisotropic Post Processing Off Scaled EFB Copy On Force 24 bit color On Disable Copy Filter On --- Hacks Ignore Format Changes On Store EFB Copies to Texture Only On Texture Cache Fastest Store XFB Copies to Texture Only On Fast Depth Calc On Disable Bounding Boxes On --- Had FreeLook Turned On https://www.dropbox.com/s/gmzdjtuw3aqatms/MOHEA_TAS.7z?dl=0