Game objectives

  • Emulator used: BizHawk-2.3.2
  • Aims for fastest clear LV00-LV20.
  • Manipulates Luck
  • Uses a Reset Sequence
  • Uses Left+Right
  • Uses Player 2's controller
  • Abuses Programming Errors

This movie

Updated contents

This is an updated version of the previous record.
#6272: poco_cpp's NES Dr. Mario "all levels" in 06:20.76

Below, it is contents updated by level.

LVCommentUpdated Frame
LV00Layout changed.(https://youtu.be/vtambqXd-Jk)-171f
LV01Layout changed.(https://youtu.be/yE5fdyGmxLI)-208f
LV02Layout changed.(https://youtu.be/nBJewM0I9cU)-125f
LV03Layout changed.(1)-265f
LV04Layout changed.-160f
LV05Layout changed.(1)-192f
LV06Layout changed.(1)-129f
LV07Layout changed.(1)-259f
LV08Procedure changed.-186f
LV09Procedure changed.-47f
LV10Procedure changed.-93f
LV11Procedure changed.-93f
LV12Layout changed.-96f
LV13Layout changed.-96f
LV14Layout changed.-96f
LV15No change.-1f
LV16Procedure changed.(2)-15f
LV17Procedure changed.-7f
LV18Procedure changed.-28f
LV19No change.-1f
LV20No change.-1f

After this, it is a description similar to the previous one.


For those who do not know about this game

Dr. Mario is a simple puzzle game.
Dr. Mario periodically throws Megavitamins into the bottle.
Afterwards, the player can move and land them on Viruses, which spawn throughout the bottle.
By connecting a line of three or more halves of Megavitamins to a virus of the corresponding color, the Virus disappears.
Removing all viruses on the screen advances the player to the next level.
Completing level 20 is the ending.

Basic technique

  • There is no time difference by SPEED(MED/HI). LOW is slow because Mario's throwing action is long.
  • The Down key reacts only even frames.
  • The Left / Right key reacts in both even and odd frames.
  • If you press A, B and Left key at the same time, you will move to left two times.(However, it is limited to timing when it can rotate)

Layout and pill sequence

Layout and pill sequence is determined when level is selected.
It does not change after it is decided once.
This is determined by the number of frames since the start of the game.
This record resets the frame by soft reset on the way and selects the optimum placement.
(Soft reset maintains level information,but do not maintain number of frames. In this way, you can select an arrangement that can not be selected normally.)

Remove glitch

"Remove glitch" occurs when many viruses are deleted in one chain.
After "Remove glitch", it sometimes freeze.
Freeze may be canceled by pressing the controller button of player 2.
Regarding the necessary buttons, the internal numerical value of the cross key and the column number are likely to be related, but details are unknown.
When "Remove glitch" occurs, the behavior changes according to the direction in which the last virus removed.
If it removes vertically, all that one column will remove.
If it removes laterally, all removes from lower than that line.
After the laterally, it is now possible to delete all viruses by operating the 2p controller!
The root cause of "Remove glitch" is the occurrence of NMI due to high load.
The processing with the highest load is score addition.
The following is the score table.
virusScore
01+100
02+200
03+400
04+800
05+1600
06+3200
07+3200
08+3200
09+3200
10+3200
11+3200
12+1000
13+300
14+25600
15+100
16+200
17+400
18+25600
The score has increased at the 14th virus.
This is the reason why "Remove glitch" occurs in the 14th virus.
Besides erasing the 14th virus, even if you erase the 3rd ~ 10th virus simultaneously, "Remove glitch" will occur.
Please see below for details.(However, it is Japanese.)
[dead link removed]
Google Translate's English rendering page.
[dead link removed]

ThunderAxe31: Judging.
ThunderAxe31: The usage of the reset button is allowed for this game, as the game keeps track of the last level beaten even after resetting. More explanations can be found in the judgment note of a previous submission for the same game. Like the previous movies, this movie does not select the subsequent levels manually, so the full-completion goal has been achieved legitimately here as well.
This movie is even more impressive than its predecessors, and the audience has been once again delighted. Accepting for Moons as an improvement over the current publication.
fsvgm777: Processing.

TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 14858
Location: 127.0.0.1
Judge, Skilled player (1278)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Wow, I'm impressed. I didn't expect to see so much time saved! By the way, did you ask to eufa_23 and tas_suki if they want to be included in the authors list for this submission?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
poco_cpp
He/Him
Player (184)
Joined: 6/26/2017
Posts: 30
Location: Japan
Thank you. Me too I didn't expect it to be so fast.
ThunderAxe31 wrote:
Wow, I'm impressed. I didn't expect to see so much time saved! By the way, did you ask to eufa_23 and tas_suki if they want to be included in the authors list for this submission?
I'm sorry, I haven't checked. I am cheking now.
nymx
He/Him
Editor, Judge, Skilled player (1637)
Joined: 11/14/2014
Posts: 808
Location: South Pole, True Land Down Under
Wow...very nice. I'm along with the others in how surprising it is to see much more time cut from the previous version. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Player (12)
Joined: 6/17/2006
Posts: 501
Very impressive improvement indeed! Yes vote!
poco_cpp
He/Him
Player (184)
Joined: 6/26/2017
Posts: 30
Location: Japan
poco_cpp wrote:
Thank you. Me too I didn't expect it to be so fast.
ThunderAxe31 wrote:
Wow, I'm impressed. I didn't expect to see so much time saved! By the way, did you ask to eufa_23 and tas_suki if they want to be included in the authors list for this submission?
I'm sorry, I haven't checked. I am cheking now.
I talked to them and decided to include them in the authors. Please tell me if the description method is wrong. Thank you.
Judge, Skilled player (1278)
Joined: 9/12/2016
Posts: 1645
Location: Italy
poco_cpp wrote:
I talked to them and decided to include them in the authors. Please tell me if the description method is wrong. Thank you.
It's perfect now, thank you.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Resetting to select a later level is usually not a legitimate strategy for speedruns.
Judge, Skilled player (1278)
Joined: 9/12/2016
Posts: 1645
Location: Italy
MUGG wrote:
Resetting to select a later level is usually not a legitimate strategy for speedruns.
You're perfectly right, especially about the "usually" part. For that reason, I'd wish you to read my judgment note in which I explained why I already made an exception for this game: #6123: poco_cpp's NES Dr. Mario "all levels" in 06:44.03 I'd like to know if you, or anyone else, finds any flaw with my previous verdict.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
aiqiyou
He/Him
Skilled player (1782)
Joined: 8/4/2018
Posts: 95
Location: China
Oh, I remembered inari80000, he keeps rta WR of Dr. Mario. Good job, yes vote.
Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
@ThunderAxe31 I have read your verdict. Does this mean, the strategy would have been illegitimate if the game didn't point to the next level after a soft reset?
Judge, Skilled player (1278)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Yes, it would have been illegitimate if the game didn't have any kind of persistent data that keeps track of the game progress between soft resets. We already allow resets for games that feature a save RAM, so I don't see much difference with a game that features softreset-only persistent data, since that data is relative to the game progression towards the movie goal (in this case it's full completetion).
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
This was fantastic!
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 14858
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4058] NES Dr. Mario "all levels" by poco_cpp, inari80000 & tas_suki in 05:43.00