Mega Man Xtreme for the gameboy color is a mashup of Mega Man X 1 & 2 for the SNES. The current run has some emulation issues I wanted to fix so I tried to improve it while working on GBHawk.
I improved the original run by FractalFusion by 7 seconds with a new route through the bosses. However, due to how poorly emulated timing was in the old run, this run looks significantly longer. I also don't start with control scheme switched, as I felt this was closer to a clean startup state even though extreme mode is still unlocked from a verification movie. this costs around 30 frames.
The idea of the new route is to get Zero Final first. You still need to go through eagle and stag first to get the helmet and fire to beat the mini-bosses:
Storm Eagle -> Flame Stag -> Magna Centipede -> Chill Penguin -> Spark Mandrill -> Wheel Gator -> Morph Moth -> Armored Armadillo
The order of the last 3 bosses is chosen only for RNG control over the Spider boss in Sigma 1. This spider was one of the hardest points in the run to get working, taking many failed hours of attempts and reroutes. I also changed the refight order to get good RNG, which is an additional time save over the published run.
Even though I changed the route, almost all the actual movement comes from FractalFusion's original run.
The final improvement is using charged shots on the shuriken boss in Sigma 1. This was speculated to be doable in the original run but not implemented.
Here is a verification file for the new run to start in extreme mode: userfiles/info/59200698609300308
This was probably the most difficult TAS I have worked on since Double Dragon. RNG was absolutely brutal for the entire run. The only reason I finished this run at all was because of the huge time sink it had become and I didn't want it all to go to waste. If I knew how much of a struggle this was going to be going in I would have done something else. At least it's timed properly and has correct emulation now.

ThunderAxe31: Judging.
ThunderAxe31: While the movie length looks longer due to emulation differences, it's actually shorter. Accepting as improvement over the current publication.
feos: Pub.


TASVideoAgent
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Post subject: Re: #6594: FractalFusion & Alyosha's GB Mega Man Xtreme in 28:02.99
EgixBacon
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Alyosha wrote:
This was probably the most difficult TAS I have worked on since Double Dragon. RNG was absolutely brutal for the entire run. The only reason I finished this run at all was because of the huge time sink it had become and I didn't want it all to go to waste. If I knew how much of a struggle this was going to be going in I would have done something else. At least it's timed properly and has correct emulation now.
Count me interested. Awaiting temp encode.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
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Link to video Alyosha: For some reason, video dumped from GBHawk core is 60.0 fps instead of 59.72... Not a big deal though (I can correct it in Avisynth), just letting you know.
Alyosha
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Oh, I didn't even realize that, fixed in master thanks.
Challenger
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Great work for improving this one! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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is xtreme mode another final boss? i didnt remember sigma was the final boss, maybe i got confused with xtreme2 with the knight and queen bosses?
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Noxxa
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grassini wrote:
is xtreme mode another final boss? i didnt remember sigma was the final boss, maybe i got confused with xtreme2 with the knight and queen bosses?
Nope, you fight Sigma as the final boss in all three modes (Normal, Hard, Extreme) of Mega Man Xtreme. You might indeed be mixing it up with Xtreme 2, where Berkana is the final boss of X mode, Gareth is the final boss of Zero mode, and Sigma is the final boss of Extreme mode.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: #6594: FractalFusion & Alyosha's GB Mega Man Xtreme in 28:02.99
Fortranm
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TASVideoAgent wrote:
I also don't start with control scheme switched, as I felt this was closer to a clean startup state even though extreme mode is still unlocked from a verification movie. this costs around 30 frames.
This choice is rather arbitrary imo. Of course, that doesn't hurt entertainment. YES vote.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4108] GBC Mega Man Xtreme "Extreme mode" by FractalFusion & Alyosha in 28:02.99
Alyosha
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The publication description says that the run starts from a save state but this is not correct, it only starts from sram.