(Link to video)
Finally after a long tiresome experience of learning 2 player tasing and RNG annoyances, I give you Doom Troopers

Game objectives

  • Emulator used: Bizhawk 2.4
  • Heavy Luck Manipulation
  • Takes Damage to save time
  • Takes Death to save time
  • Two players
  • Uses Hard Mode

Comments

Doom Troopers is a game where if instead of having Donkey Kong characters exist in the DKC world, it was gory violent soldiers, and also on Genesis.
This is a 333 frame improvement to Juarez's last submission. this time though the movie is on bizhawk, which only has a difference of 4-5 extra frames of input needed for emulation differences.
I ended up using some of Juarez's inputs after getting frustrated with some rng cycles not being in my favor. I did the best I could to optimize his inputs as much as possible, though some cases I couldn't do it due to it causing different RNG patterns.

Stage by stage comments

1st Planet

There is not much to explain here other than the end of the first stage. in order to cross you have to shoot enemies and land on their corpes, I try to shoot them an land on them on the first possible frame that there is walk able land.
The 2nd Stage just has mines and stuff to dodge, if you notice I am jumping alot in this stage. every time you land after a jump you lose about a frame, but if you bunny hop on the first possible frame you can jump, you can avoid that. there are some areas in later stages where I dont do the bunny hop either because it isnt worth it or it affects RNG. For the majority of the game I try to make the player in front do bunny hopping as much as possible.
for this first boss you have to shoot the bones back at him, however some bones he throws does not get knocked back, so I do some RNG manipulation to get consistent knockbackable bones.

2nd Planet

This stage introduces secret bonuses, going into these bonuses and leaving them takes you farther into the level than just walking through them normally.
for the 2nd area, the bonus is avaliable if you shoot a falling rock into an electric door, this saves almost half the stage.
for the boss, his drone that he sends out is the only thing that can damage him, and it will only damage him if you shoot it. however wether or not the drone goes near the boss is completely rng, the path was manipulated to be as close to him as possible, and this resulted in a death of player 1 to get a good rng pattern. I am sure this can be done faster but honestly it was hard enough as it was to get this pattern.

3rd Planet

the first area has wind that can push you up or to the side, this is useful to get to areas faster or unable to reach. This is also a stage that is really frustrating with RNG due to areas with falling objects. I had to really focus on getting a good pattern in order to jump though them without getting hit. we grab a weapon powerup for player 1 that will be used for the boss and the next area. There was also a glitch I found that allowed me to avoid grabbing a ledge near the end, if you get the player on the top of the screen, and use the other player to move the screen upward, you can skip the ledge grab all together, this saved 2 seconds.
the 2nd area has a few things you need to shoot to continue, a switch that is located in one of the wind turbines lets player one go through doors. we also make the 2nd player grab a weapon power up for the boss. There is a ball like thing that needs to be destroyed in order to finish the level.
for the boss, his pattern is hard to predict, he will either shoot in the air or if you are close enough, try to kick him. sometimes you can shoot him repeatedly without him doing any of these actions.

4th Planet

Another area with falling object rng annoyance. this is one area that Juarez was able to get a good cycle on, so I borrowed his inputs for it and optimized everything else.
The 2nd area we need to grab powerups for both players to kill the final boss faster, unfortunately they are somewhat out of the way to get but they are needed to do a quick kill on the boss.
For the final boss he has 2 phases, one where you destroy the medallion in the middle before you can see him un-darkened. once he shows himself to you, there is a certain amount of times you can damage him at once. ending input is done so the last homing missile shot will do the final blow.

Other comments

This is as good as you can get this game until we have a better understanding of RNG for bosses, for being such a short game, it really took alot to get it finished. This was also an interesting experience to do 2 Player tasing for once, not sure if I want to do it again soon, I need a break.
I'd like to thank Juarez for his previous submissions, even though they weren't fully optimized, he still managed to show me tricks that were useful for this run, this submission would not be possible without him.
Thanks to MemoryTAS for finding out that landing after a jump causes a frame loss
I’d also like to thank r57shell for making a really helpful lua script that showed enemy hitboxes, health, collision boxes, bullet paths, and more!
Thank you and I hope you enjoyed.

ThunderAxe31: Judging.
ThunderAxe31: All right, it seems optimized. Gameplay appears relatively fast-paced and audience liked it. Accepting for Moons.
feos: Pub.
ThunderAxe31: Setting to Delayed, in view of an hypothetical improvement.
ThunderAxe31: File replaced with a 208 frames improvement, and accepting again.
feos: There's no "The" in the game or on the official covers. Also Pub.

TASVideoAgent
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CoolHandMike
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Had been waiting for this one for awhile! Very well done. You made really good use of having two players and added in some funny 2 player interaction which I always enjoy. Yes!
discord: CoolHandMike#0352
EZGames69
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Here is a link to the lua script I used for this game: http://tasvideos.org/userfiles/info/61910135187593856
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Juarez
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I'm very pleased that you finished TAS of this game! Great job! Thanks!
EZGames69
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Juarez wrote:
I'm very pleased that you finished TAS of this game! Great job! Thanks!
You’re welcome. I felt bad for your work seemingly going to waste, so I thought this was the best way to work with it. I am happy with how it turned out.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
XTREMAL93
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Finally we have TAS of this game! Yes vote
Twisted_Eye
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not sure why but there's something blowing my mind about a Sega Genesis game advertising a web address in its opening scenes This was a good run! I liked the action, it was clearly well optimized, and I was surprised it was over so soon! Good stuff.
Juarez
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How many frames you saved on the each stage in comparison of my TAS?
EZGames69
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Juarez wrote:
How many frames you saved on the each stage in comparison of my TAS?
1-1: 4 frames 1-2: 37 frames 1-B: 40 frames 2-1: 5 frames 2-2: 25 frames 2-B: 52 frames 3-1: 109 frames (due to the glitch I found) 3-2: 6 frames 3-B: -1 frames (likely a difference in emulation or RNG, this is the point in the game where emulation becomes slightly different between Gens and Bizhawk) 4-1: 21 frames 4-2: 2 frames 4-B: 14 frames
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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lol I love the instant decapitations. The run in general was a fun watch. yes vote from me
EZGames69
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I’m just curious about something. If a movie uses 2 players, at what point does the “two players” branch get added to the category? If it’s just whenever 2 players are used, then shouldn’t this have the branch? http://tasvideos.org/787M.html
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, how did I miss it? :o Easy yes vote. In pluto 2nd stage you can zip right behind that door at 3:43 time. there is gap in floor of room above, my script show it. I don't think it will give big advantage. Probably you can't do that until that thing explode.
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Do I need to delay the publication?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
EZGames69
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r57shell wrote:
Oh, how did I miss it? :o Easy yes vote. In pluto 2nd stage you can zip right behind that door at 3:43 time. there is gap in floor of room above, my script show it. I don't think it will give big advantage. Probably you can't do that until that thing explode.
if it involves not collecting the fire powerup (which is what is done before continuing though the open door at the bottom), then I dont know if it will save time since that weapon powerup does significant damage to the Pluto boss. just relying on the missile powerup wont be enough to kill him as fast. EDIT: I also dont have time until later this week to look into it, so if it turns out it saves time AND I can collect the powerup in the process, then I can add it.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
EZGames69
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EZGames69 wrote:
EDIT: I also dont have time until later this week to look into it,
scratch that, I found time tonight to add it in. http://tasvideos.org/userfiles/info/62176024013035488 I even changed some of the playaround in the last stage and somehow managed to save even more time in end input.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
EZGames69
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here's a video of the new Pluto 2: Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
XTREMAL93
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can u bypass this hanging at 4:39 ?
EZGames69
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No you cannot I can however make the ledge grab happen faster, unfortunately though that screws up RNG manipulation for the lava spewing at 4:46. That window to avoid it is already extremely tight as it is. I have tested many things that could manipulate that lava pattern and none of them gave me the results I wanted, but fortunately, juarez’s TAS had perfect manipulation, to the point where changing one small thing would have ruined it.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4140] Genesis Doom Troopers: Mutant Chronicles "2 players" by EZGames69 & Juarez in 06:02.82
Juarez
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Ok, cool! But I've a question - why is your final boss time is 32 seconds? In my movie and in your temp video time is 31 seconds. Why is the difference in time?
EZGames69
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I ended input much earlier than your movie. It just took longer for the final missile to hit the final boss.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing