Movie Goals
Using a development build. This should never be done, I'm bad, don't to the same! BizHawk 2.4.1
- Fastest completion
- Genre: Action
- Genre: Sport
About the run
Game Boy Camera features a credits roll that can be accessed only after beating the hidden minigame "RUN! RUN! RUN!", which also needs to be unlocked by beating three loops of the minigame "Space Fever II" (or achieve 2000 points? I'm not sure).
Space Fever II
All enemies appear on a fixed timer, you can't speed them up. The only thing you can do is beating the boss as fast as possible. In order to do this, I make sure that the first hit is two bullets shot, and avoid hitting the boss from the sides (the boss hitbox is simply a square). Right after beating the 3rd loop, I press B button to commit suicide, because you need to restart the play in order to access the other minigames.
RUN! RUN! RUN!
Mash A button to build running speed as soon as possible. Avoid the obstacles by jumping with B, then mash B to fall slower. When you land you lose speed, except if you jump again in the same frame you land. Some basic routing was necessary for optimizing subpixel and speed when touching the end line, in order for the playable character to walk outside of the screen sooner.
Special Thanks
To Alyosha, for implementing the ROM mapper in GBHawk. Without, this TAS wouldn't have been possible to make.
Noxxa: Claiming for judgment.
Noxxa: Rejecting because the movie goal violates the movie rules. Don't to it!
feos: We worked really hard on doing absolutely nothing, and it helped us make this movie obey the rules, or at least that's what people claim. Let's find out if it's still bad enough to deserve punishment...
feos: The menu to watch the credits is available if you press Start, but indeed the credits won't roll unless you complete the racing game.
The shooting game doesn't have its own ending, but it has an option to progress further by shooting the ? ship whenever it appears, so we don't require to play it like regular ending-less games.
You can gain 1 point by shooting enemy bullets, but the score given by the 3rd boss is so high that I doubt that shooting those bullets is going to make a difference. To check that, the movie will have to be redone, otherwise it's hard to theorize an improvement here. Maybe it won't help even if you reach 2k before the 3rd boss. I'd leave this test for a future TAS iteration. I also checked bosses' HP and all bullets do hit them, none is obscured by projectiles.
There's a game on this cart where you need to juggle balls, but it doesn't look like you can speed them up by moving differently. Might be worth a shot for a max score run maybe? Other content in this game is about creativity and doesn't seem to relate to speedrunning.
Despite the 8 yes votes, there's barely anything too look at in these two games: really simplistic gameplay, no music and slow pace in the first game. Accepting this to Vault.