• Entertainment trade-offs
  • Use of programming errors
  • Manipulation of luck
In this final installment of the famous Phantasy Star series, the protagonist, while out on a routine assignment, uncovers evidence pointing to a sinister threat to the entire solar system. One thing leads to another and he and the rest of his party eventually find themselves fighting the root of all evil. No reason to rush things though, right? In addition to completing all sidequests, the author also uncovers every single reference to Phantasy Star I, II and III in the game.
Hello gamers! Since I had improved the original run so much, I thought I could improve this run too - it was using the old, obsolete methods of fighting like using a macro against Igglanova.
If you haven't see the original run, know that it includes every single sidequests (explanation here), but also every possible reference to the Phantasy Star Universe (explanation here.)
Here are the highlights
  • Igglanova: once paralyzed with Earth, you can escape! -1897 frames
However, I needed to catch up Chaz' level to compensate, so I fought slugs in the cave to Kadary. But I was still -619 frames ahead when entering Zio's fort. Then...
  • Juza: Rika uses her 2x slash AND can survive the force slash. -2343 frames
  • Gy-Laguiah: Rune can survive an attack thanks to the frade mantle and the laser barrier. -2386 frames
  • Zio: I got luckier for this one. -2528 frames
  • Chaos Sorcerer: pressing start when docking the space ship is a frame saver. -2680 frames
  • Dark Force I: Even less docking. -2819 frames
  • Dezolis Climate Tower: Space docking again. -2944 frames
  • Xe-a-thul: Since I needed more people to die, I was able to do the impossible: have them ONLY attack (and therefore skip casting protective magic). -5527 frames
  • Lashiec: I was able to reduce waiting between his attacks. -5752 frames
  • Dark Force II: Slightly better manipulation. -5792 frames
  • Sandworm: Slight slow down from equipping Rune with the psychowand. -5775 frames
  • Fract Ooze: I was able to skip dialogue with the ranch owner and avoided the ooze's attack-all, er, attack. -6118 frames
  • King Rappy: I skipped even more dialogues, and improved the fight. -7157 frames
  • Servants: I avoided their attack. -7211 frames
  • Dominator: they only attacked once! -7566 frames
  • Dark Force III: more dialogue skipping and better manipulation. -8536 frames
  • Tower of Strength: Hardest battle to manipulate, full stop. But I still improved it. -8775 frames
  • Tower of Courage: Much better manipulation. -9046 frames
  • Propallus: The fight was shorter by about 100 frames. -8632 frames (I forgot PS reference at Esper Mansion earlier on)
  • Alys: Less space docking. -8760 frames
  • Profound Darkness I: -8874 frames when starting the fight
  • Profound Darkness II: Saner gave me an important edge. -8861 frames at the start of the phase
  • Profound Darkness III: It was quite uncooperative at times. Final saving: -8806 frames when it starts exploding (frames 420118)
Possible improvement: more luck, especially against de-vars and Profound Darkness.
Suggested frame: 8320, Lubetz' bust

Memory: Judging
Memory: Unclaiming for now
Memory: Reclaiming
Memory: Optimization seems good.
This goal is quite unusual for TASVideos. The all sidequests objective is obviously not too out of the ordinary but viewing all references to previous Phantasy Star games is quite out there. Most goals I have seen are more related to gameplay objectives of some sort. This represents more of a tour of sort of trivia pieces more than anything else. It was also found out that "all references" was actually more specific than initially implied. It strictly excludes fighting enemies that appeared in previous Phantasy Star games and is said to focus more on "cultural references".
This could still be acceptable but raises the issue that actually verifying that all (cultural) references were viewed could be quite difficult. The best approach is to simply treat it as a sort of speed/entertainment tradeoff as it was treated in the past.
This run had good reception but if a more traditional sort of full completion were to receive better reception, we'd obsolete this run with that.
feos: Pub.


TASVideoAgent
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Post subject: Branch label
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I think the branch label should be: "Blast from the Past, 100%" but let's see what the publishers think about it.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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can't it be edited? Besides, originally it was just "blast from the past"
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As I wrote, "let's see what the publishers think about it". Since the movie labeling is up to the publishing policies, I try to avoid handling it unless the correct label is particularly obvious.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
EZGames69
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janus, would you mind if I made a temp encode for this run? I think more people will give some feedback once I provide one.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Go for it. Why ask my permission :P
EZGames69
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Because I’ve been asked to ask authors before making temp encodes
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
EZGames69
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Encode: Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Re: Encode
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EZGames69 wrote:
Encode: Link to video
thanks i was waiting for that
mklip2001
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This is always a bit of a strange run, because I don't think the added quests do all that much to make the run more interesting, and the "blast from the past" events are more cute trivia than gameplay-influencing. But this was a solid run, with tight luck manipulation, of an interesting RPG. I'd vote for the category to be "blast from the past, all quests" instead of "100%", since 100% is pretty ambiguous. This run does not collect all chests or unlock every attack, I think, but it does complete the sidequests. The "blast from the past" objectives don't count as sidequests. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Memory
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Could one list each of the specific side quests done? Your previous all sidequests submission lists what qualifies as a sidequest but doesn't list all of them. And could somebody help verify that all these were performed in addition to the "blast from the past" objectives? It seems a bit hard without intimate game knowledge. EDIT: Additionally, was there much discussion behind having [2300] Genesis Phantasy Star IV "all sidequests" by janus in 1:55:11.70 be obsoleted by [2335] Genesis Phantasy Star IV "all sidequests, Blast from the Past" by janus in 1:59:10.18? It's strange to me seeing a more standard category be obsoleted by one far more esoteric.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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I have no idea why I set obsoletion... almost 6 years after they were published. 2335M looks like it's just a small addition to 100%, but in any case I'm completely clueless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Memory
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I mean the old blast from the past run does have better ratings than all sidequests but I was wondering if there was anything deeper. I guess not.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Looks like my logic was "4.9 vaultable" is not too different from "6.2 moons-only" to remain separated. Also not sure if it was already 4.9 back then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I did put links to what "sidequests" and "reference to the past" are
Memory
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Oh I see in the sidequests submission you did list all of them individually. Gonna take a little while to verify all of them. EDIT: Unless somebody can provide a list of timestamps for all of them, that would be appreciated.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So I talked with a friend who is rather familiar with the series and I found out that there are a significant number of monsters that can be considered references to previous Phantasy Star games. For example the Centaur of Phantasy Star IV could be considered a reference to the "Horseman" of Phantasy Star 1. I'm fairly certain you didn't fight these monsters since you barely faced any enemies in general. Was this an intentional exclusion?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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I meant more like "cultural references", like Lubetz' bust or the wreckage north of Zema. I didn't include "referential" fights in the previous run as I didn't think it would bring more (expect for Propallus, which I needed anyway to boost Rune's level)
Memory
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Thank you for the clarification.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Plus, especially in thw Wreckage, I would have needed to espace in order to keep Chaz' level low enough
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4197] Genesis Phantasy Star IV "all sidequests, Blast from the Past" by janus in 1:56:50.98