Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
If the only difference in the J version is text speed, I'd prefer U. At least I can make some sense out of the story, even if it's horribly out of order.
Current Projects: TAS: Wizards & Warriors III.
Experienced player (704)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
people who come here shouldn't be here for seeing a game story.Besides,the sotry is gonna be wrecked up real good and would look pretty confusing with all the stuff done out of order.People who know the game(and its story)take the most out of a gigantic hourslong TAS that this will probably end up being.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
See, this is a test run. In the sub, I was going to get a sword, but it wasn't lining up right. It would be faster, but w/e. Am I taking this seriously? Yeah. The question is, what have you done? Questioning me won't make me work faster. Honestly, this TAS is a pain in the ass. This isn't going to be optimized whatsoever. This is TAS. Tool-Assisted. I'm playing with a keyboard right now. This isn't going to be my legit TAS. I've already had to start over, and I dont think this is even going to be the real run. So I just don't see a point perfecting little rolls and such. I'm not around because I'm busy in ZSR or working on this project.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced player (704)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
Abahbob wrote:
See, this is a test run. In the sub, I was going to get a sword, but it wasn't lining up right. It would be faster, but w/e. Am I taking this seriously? Yeah. The question is, what have you done? Questioning me won't make me work faster. Honestly, this TAS is a pain in the ass. This isn't going to be optimized whatsoever. This is TAS. Tool-Assisted. I'm playing with a keyboard right now. This isn't going to be my legit TAS. I've already had to start over, and I dont think this is even going to be the real run. So I just don't see a point perfecting little rolls and such. I'm not around because I'm busy in ZSR or working on this project.
I'm glad you said it so nobody else will ask about it.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Response to everything posted in the last page: WE KNOW, THIS IS A TEST RUN. The goal is to further construct the route, and perhaps generate some hype. Constructive feedback: Appreciated Clarifications: Fine 2 second optimizations: We don't care. It's obviously unoptimized. You aren't contributing anything to the discussion.
Acheron86 wrote:
I'm somewhat surprised there isn't a better island on Link's path to get an easy 100 rupees
We can probably gather 4 red rupees faster. We are aware of this possibility. It's not worth manipulating during testing, and I'm not going to bother finalizing that until we have forest water timing down.
MrSparkle wrote:
Can we superswim into the Isle of Steel for some quick rupees?
Thanks for constructive feedback, we'll put this on the consideration list. Superswims take about 15-20 seconds to get going a decent speed.
Slowking wrote:
potential improvements.
lol
SoulCal wrote:
The rolling around on Windfall Island seems very unoptimized
Brilliant observation. I'm sure we weren't aware of this.
Slowking wrote:
Also why not get the leaf when you get the forest water anyway?
You don't have anything to kill chu jellies to spawn the leaf and you don't have a sword to zombie hover to the leaf.
AngerFist wrote:
jpn
We don't care.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Kirkq wrote:
1: Jump off watchtower. 2: Grab 100 rupee chest under grandma's house. 3: Superswim to Windfall (buy sail (80), Let Tingle Out (1)? 9: Superswim to Dragon Roost, get wind waker, get wind requiem 10: Superswim to Bomb Island, get bottle 11: Superswim to Forest Haven, get FOREST WATER (20 min) 4: Superswim to Greatfish to trigger endless night (required to get bombs) 5: Superswim to Northern Fairy Isle (Get Rupee Upgrade 1000) 6: Enter nearby sub, Lantern Moblin + No Sword sends you to Forsaken Fortress 1 7: Trigger Tetra text at bottom of FF1 by stairs. Beat Forsaken Fortress 1 (FF1) (You get a sword here) 8: At Windfall, Get Bombs, Let Tingle Out (2)? 11: Superswim to Forest Haven, zombie hover deku leaf 12: DRC deku leaf entry, deku leaf bomb drop the pot, get grapple, clear dungeon 13: Optional: Superswim to Bird's Peak Rock, grapple glitch to get triforce chart 14/16: Optional: Rupee collection, place pearl, etc. 15: FOREST WATER Boss Key skip (20 min later) 17: Tower of the Gods (big skip at beginning) 18: Forsaken Fortress 2 (FF2) (Helmrock superswim, zombie hover past boss fight to loading zone. (You get a shield now if i recall, but still have starting clothes, lol)
How come you're not replying in IRC?
<mugg> 6: Enter nearby sub, Lantern Moblin + No Sword sends you to Forsaken Fortress 1 <-- interesting <mugg> where exactly does the game freeze if you skip the FF1 tetra text <mugg> (or lock up) <mugg> What does this mean Let tingle out (1) and (2) <mugg> 13: What's the grapple glitch <mugg> 15: What's the forest water boss key skip
Sorry if I'm unable to actually contribute anything... I wish I could, but at this time all I can do is test simple stuff maybe, or waste hours trying to find a barrier skip.>_>
Joined: 12/6/2008
Posts: 1193
Oh yeah how dumb of me not knowing that this is just a test run. How could I not know this? Maybe because nobody said a word about it?!
Abahbob wrote:
Hey, just saying im starting to TAS tww. It's already annoying, but I'm starting to get the hang of it. FoF Early causes Early Bombs to glitch, so thats out. Tingle Tuner is needed badly, just realizing that. Oh well
^ no word that it's a test run. In both youtube videos, nothing about it being a test run. I am SO SORRY that my crystal ball is broken. -.-
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Well, w/e. It's a WIP, idk whats gonna come from it
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Slowking wrote:
I am SO SORRY that my crystal ball is broken. -.-
Apology accepted.
MUGG wrote:
1: <mugg> where exactly does the game freeze if you skip the FF1 tetra text 2: <mugg> What does this mean Let tingle out (1) and (2) 3: <mugg> 13: What's the grapple glitch 4: <mugg> 15: What's the forest water boss key skip
[/quote] 1: FF1 tetra text is required to get bombs to my knowledge 2: Tingle needs let out of windfall at point 1 or 2 to be on tingle island later 3: Grapple lets you clip into Bird's Peak Rock early and grab the triforce chart easily. 4: http://www.youtube.com/watch?v=F2LmSIKcBTU I responded once. You must not have received it. I'll see if I can sort some things for you to test in the next few days. I'm quite busy this week =[
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
No problem Mugg. Any help is, well, helpful. I would like everyone to officially know that this is and always has been a test run, so you don't need to say it sucks or whatever. Edit: Also, the turning on the superswims is strange. It's not as simple as get the perfect angle to start, because no matter how hard I've tried, the angle is just to fine to get. I turn at certain times because in order to keep speed, it seems like a turn must be for the duration of one stroke for Link, or else you lose quite a bit of speed.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
ZFG
Joined: 8/14/2009
Posts: 25
About the Japanese version: It has some pretty large version differences from the US version, mainly a much longer quest for one of the triforce charts and some of the best places for rupees are gone. While the text difference overall probably still saves time (still being timed), because of these differences I think the U version should still be used, considering faster gameplay should be more important than faster text.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Yeah, anyways, I wouldnt restart on JPN.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 3/14/2012
Posts: 13
Location: San Diego, CA
Unoptimized (yet) or not, the works in progress look very cool. :) Nice work. (On a somewhat gushing fangirl note, I'm also happy that one of the guys who broke 7th Saga is helping with this TAS.)
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
For the first time, I agree with Slowking. You stated nowhere that this is a test run. And you Kirkq talk about being constructive and whatnot. Do you think you are helping the matter when you are being excessively sarcastic towards SoulCal and Slowking? If you want constructive feedback, then how about you do it yourself instead of quoting wrongly what a person said and not being sarcastic. And where did I mention arguing about using a J rom? Speaking of which, saying "we don't care" isn't constructive. Ahahbob said basically since tasvideos use rule x, they can suck it. That is why I questioned if he is taken this run/wip seriously. But enough of derailment.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 8/23/2008
Posts: 417
So I think any frustration or offense caused is probably due to misunderstandings on all sides. I also did not realize this was a test run, or I'd have worded my posts differently. Many of us are just wondering or curious--it's more the nature of how runs are normally critiqued here (at least in my experience). If you do not want any suggestions, then there's no reason for us to offer them. If you do want help in some way, there are people here glad to offer feedback and maybe test some ideas. Just let us know.
I will not use self-reference in my signature.
Joined: 12/6/2008
Posts: 1193
Seriously guys. If you had just said that this is a test run, nobody would have talked about changing angles during a super swim or sub optimal rolls. You have wasted all our times. If it's just a test run, the only thing that can be commented upon is the route.
Joined: 8/7/2006
Posts: 344
Yeah you should be ashamed of yourself, that post took him a full two minutes of his life to write. That's two minutes he'll never get back.
Joined: 12/6/2008
Posts: 1193
Your sarcasm needs work.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Let's just focus on Wind Waker instead of turning this into a flame war.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced player (603)
Joined: 2/8/2009
Posts: 656
Phallosvogel wrote:
Abahbob doesnt seem to be around all the time. Seems like he started over. New route and progress: Link to video
bahaha, holy shit :D Fuck OoT, going to download Dolphin tomorrow and try this crazy shit out.
Joined: 3/13/2010
Posts: 12
Forgive me for asking, but has anyone tested if it's possible to fish the Triforce shards out of the water prior to either getting the respective treasure chart and/or having it decrypted?
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
xud9dab2 wrote:
Forgive me for asking, but has anyone tested if it's possible to fish the Triforce shards out of the water prior to either getting the respective treasure chart and/or having it decrypted?
The triforce shard does not exist until the chart is deciphered (Tingle) and opened. The chart cannot be opened unless you have the sail. I need to get around to posting more of these restrictive conditions.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Finished FF1 with about 15:10 left on Forest Water. Link to video Edit: Just got bombs. 14:03 Letting Tingle out took 3 seconds... Wow
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 1/3/2006
Posts: 334
Ok lets stay calm here... 1. Link spazzes in the water 2. Link ejects at high velocity into the ocean 3. Link enters a submarine in the middle of the sea 4. Link gets caught 5. Link is teleported to Forsaken Fortress dungeon ... wat
Joined: 7/2/2007
Posts: 3960
I love how they still need spotlights to see you despite it being broad daylight.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.