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Editor, Experienced player (734)
Joined: 6/13/2006
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Location: Massachussetts, USA
I'm gonna throw in another recommendation for score instead of just time. Back when Dolphin was first in the works I had thought long and hard, and actually watched a lot of the speedruns of time WRs versus score WRs. I decided that score runs would be 1) more entertaining and 2) create a more difficult category to compete with and calculate routes for.
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Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I just feel like score is a little bit... weird. It's not like you MUST collect all the bananas and get the lowest time to max the score. You have to optimize your banana choice and combine it with a low time, which makes the TASing much more tedious for me. I wouldn't care much if both type of runs would be published on the site, though. I think they both have their highs and lows. Edit: currently on floor 10.
Joined: 7/2/2007
Posts: 3960
I'm gonna agree with Nahoc here that it sounds like both runs would be qualitatively different enough to warrant being published. They amount to different path optimization goals; both paths have the potential to be entertaining and I don't think you could say that one is always going to be more entertaining than the other.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Nah, there's no doubt they would be different. At this point I just hope the scoring run is done at some point as well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Did you think about actually completing the bonus floors? This feels to me like those SSB-TASes, where the runner just suicides in the bonus levels. Personally, I never liked that. But I would respect the decision, if you'd really go for fastest time everywhere.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 7/2/2007
Posts: 3960
Presumably a score run would grab the bananas. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
New WIP: Link to video Comments are welcome!
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I love your avatars and the music in that video what is it? looks good to me, but Miles doesn’t seem to agree xD
Joined: 7/11/2010
Posts: 98
With the score vs. time thing, why not just make both? There are TONS of games on this site that have multiple runs.
Joined: 6/25/2011
Posts: 15
^ A TAS going for score is pointless, as you could theorically max out the counter by playing the E9 stage over and over : collect at least 100 bananas -> 1-up, suicide and repeat (the score doesn't reset after each death). It doesn't take a lot of reasoning to see why it could never be published, or even why someone wouldn't bother playing the stage thousandths of times just for a TAS.
Joined: 7/2/2007
Posts: 3960
Presumably the TAS would be operating under the restriction that suicide is not allowed. There are plenty of TASes which have rules based on "Well, this would be entertaining, except for this one weird bit, so I'll have to make a rule so that bit doesn't interfere."
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 7/11/2010
Posts: 98
GimMick wrote:
^ A TAS going for score is pointless, as you could theorically max out the counter by playing the E9 stage over and over : collect at least 100 bananas -> 1-up, suicide and repeat (the score doesn't reset after each death). It doesn't take a lot of reasoning to see why it could never be published, or even why someone wouldn't bother playing the stage thousandths of times just for a TAS.
I was more thinking of something like a 100% run or something, just beat all the stages getting all the bananas.
Joined: 5/24/2004
Posts: 262
How about maximizing a score run first for play points and then for score? That would prevent death abuse and also warping.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Andypro, the factor is, "Will it be entertaining?" To me, a score run sounds dull. While a flat speed run sounds exciting.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 7/11/2010
Posts: 98
I feel like a speed run would be entertaining, and a score one would be enternaining. Although I don't think it should be called "highest score", it should be more something like "100%" or something... (which does change the goal slightly)
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
hegyak wrote:
Andypro, the factor is, "Will it be entertaining?" To me, a score run sounds dull. While a flat speed run sounds exciting.
I recommend looking up some videos of high score records, in this case. For simpler levels, the goal remains "get to the end as fast as possible". But there are plenty of levels that provide risk/reward tradeoffs that, if taken, are often more harrowing and impressive than the standard M.O. of barreling at the goal. This is one of the best examples I can think of, A11 (the guitar-shaped level). The "speed only" run would just make a beeline for the warp on the right and would be 90% just holding forward; whereas the high score run, well: Link to video (no, I have NO IDEA how packattack did this without tools) Maybe someday I oughta try my hand at this TASing thing and make a score run if no one else will... :p
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
SDA got a new run. It's pretty fast, but TAS can and will be faster. http://speeddemosarchive.com/SuperMonkeyBall.html
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 9/25/2012
Posts: 1
I'm bad, just made a new thread about these games thinking no one else thought of 'em haha Downloading the isos now and probably going to play around with them tonight on dolphin, I'll upload what I can come up with by the end of this week.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
oOSnowMan wrote:
I'm bad, just made a new thread about these games thinking no one else thought of 'em haha Downloading the isos now and probably going to play around with them tonight on dolphin, I'll upload what I can come up with by the end of this week.
Did you come up with something? I'm still interested in TASing this game, but the physics are just too plain weird.. Holding diagonal seems faster at start, but sometimes during falls too. It makes no sense and ends up making the game really hard to TAS. If anyone can figure it out (maybe via memory viewing) tell me!
Active player (355)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Nahoc wrote:
I'm still interested in TASing this game, but the physics are just too plain weird.. Holding diagonal seems faster at start, but sometimes during falls too. It makes no sense and ends up making the game really hard to TAS. If anyone can figure it out (maybe via memory viewing) tell me!
I wanted to try and figure some stuff out, but then discovered that there are no proper memory inspection tools :/ (because dolphin's byte order doesn't allow the general memory watch tools to be used)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
DaTeL237 wrote:
Nahoc wrote:
I'm still interested in TASing this game, but the physics are just too plain weird.. Holding diagonal seems faster at start, but sometimes during falls too. It makes no sense and ends up making the game really hard to TAS. If anyone can figure it out (maybe via memory viewing) tell me!
I wanted to try and figure some stuff out, but then discovered that there are no proper memory inspection tools :/ (because dolphin's byte order doesn't allow the general memory watch tools to be used)
Cheat engine works fine, you just need to add custom types for big endian.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I'm slowly working on a thread with the fastest times for each level (tas-only) located here: http://tasvideos.org/Nahoc/SMB.html if you guys would like to participate for more competition that'd be fun! :D
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Started monkeyball TAS again; lvl 6 time: 55:60; lvl 7 time: 50:11 Currently on E8. Edit: E14 now.
RachelB
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Player (129)
Joined: 12/3/2011
Posts: 1579
Nahoc, i haven't caught you on irc in a while, so sorry for the late response, but i checked your movie, and it synced fine.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Nahoc wrote:
Started monkeyball TAS again; lvl 6 time: 55:60; lvl 7 time: 50:11 Currently on E8. Edit: E14 now.
are you making sure of beating all human records?
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