Here are my notes after watching the run:
- An enormous amount of time is lost due to TASing from power-on, as opposed to SRAM where you can turn map animations off (and have access to hard mode). This is somewhat understandable given TASes using SRAM are uncommon. However, map animations cost an enormous amount of time, easily over an hour, and is one of the main reasons this TAS is slower than the normal mode transfers RTA WR by over 2 hours.
- The run uses outdated strategies compared to modern RTA runs found
here. In particular, the RTA WR for normal mode transfers is 3:10:58 (see
here). Again, somewhat understandable given you were going by my segmented run on speeddemosarchive. However, speedrun.com is widely known as the universal leaderboard for speedruns nowadays, so I'm surprised you didn't find it. The Radiant Dawn page on speedrun.com also links to the Fire Emblem speedrunning Discord (see
here), which I encourage you to use should you make another TAS.
More general notes:
- Trains units that don't need to be trained (ex/ Micaiah, Nolan). Training Edward in particular cost a massive amount of time.
- Over-use of paragon, leading to lots of unnecessary level-ups
- Lots of unnecessary skill re-assignments, especially with adept and vantage
- Unnecessary supports, which cost a bit of time every instance they're used (ex/ 3-11 Haar x Ike)
- Gets items from the base that aren't needed (ex/ restore staff, renewal)
- Uses coins on forges that don't need stat bonuses
- RNG manipulation favors near perfect level-ups (often overkill) over critical hits
Given all these issues, I unfortunately have to vote no.