Game objectives
- Emulator used: lsnes-r22b23_gb_w64_20180507_7d9b3e-nodbg
- Uses "death" to save time
- Luck Manipulation
- MD4: 4c471af6130a7ededf37e4545a304ffe
- MD5: 3d946c89e1b62223a505f367babac5da
- SHA-1: 8443eb248f64511add665f200ea6fb802101039e
This game was more luck depending than i expected when i started.
And my motivation went to the floor when i started to work, but it's finally finished.
This file ends the inputs before the submitted movie, but still finishes the game
Easy loop
I need to discover better methods of CPU manipulation to improve weightlifting. (At this point it's obvious i haven't any experience with luck manipulation)
In saucer thorow, i had to recharge to the max because in the last lap the power was not enough, literally the max distance reachable was 249 and the minimum to qualify is 250.
Obstacle course generates a lot of lag, it was difficult to reduce the lag frames as much as i could
Medium loop
In Freestyle Skiing the CPUs have to be in the bottom of the screen to finish the minigame as fast as possible.
CPU utilization in Ice Cream Throw, some circles had to go off the screen to spawn the next circles quickly. (And is possible the counter not count some circles, another thing to avoid)
Idk how i glitched my score counter in Weightlifting
Hard loop
In Log Cutting the 2nd or 3rd player has to be the last, to reduce the ball falling time
In Hammer Bash i have to manipulate the CPUs to do the action quickly, kill all the CPUs as fast as possible, manipulating the enemies and later dying as quickly as possible.
Super loop
In Obstacle Course i'm not satisfied with the result, i feel there's more lag frames that can be reduced but i don't know how
In swimming, i feel there´s 4-5 lag frames that can be reduced
Possible improvements
- Better luck manipulation in Weightlifting and Freestyle Skiing
- Better lag optimization in Obstacle Course and Swimming
- Better bonus obtention in Obstacle Course, Swimming and Log Cutting
Screenshot
Still choosing
feos: The strategies make sense to me, given the mechanics of those sports and what the author decided to do to make them shorter. The only part that looks annoying is lag in Obstacle Course caused by characters navigating through water and dirt, but it's unclear if they can be manipulated to do that less.
Aiming for maximum score should be a valid vaultable goal for this game, since I haven't noticed anything that could define full completion better in this game. The passwords won't be allowed though, since every mini-game is unique.
Feedback wasn't too enthusiastic. Accepting to Vault.
fsvgm777: Processing. Zinfidel is handling the encodes for this one.