Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
This is one of my personal favorite DS games. Here's the current RTA WR: https://www.speedrun.com/dqhrs/run/zq0qe59y An old TAS WIP someone made years ago: Link to video A few notes from the author:
A few notes on tests I've done: Elasto blasting is really fucking stupid. Holding the A button for 16 frames or less will result in a jump, holdint it for 17 frames or more will result in an elasto blast. Depending on the length of your charge, you'll go a set distance. BUT THAT"S NOT ALL! The most optimal charge time is 53 frames out of the total 57 (which is a full stretched blast). However, there is an optimal "range" for real time guys to try to aim for, which would be anywhere from 50 frames to 57 frames inclusively (This game runs at 60 fps). Here's a diagram, the important things are the yellow boxes are most optimal distance per frame traveled, and the numbers on the far left are the number of frames that A is held down. http://imgur.com/XO0tKQs Another really stupid mechanic is text mashing. Fun fact, every time you press the B button during a text box, the game lags a bit. Now obviously this doesn't really matter since using B speeds up text way more then the 1 or 2 frames of lag lost. Other stuff: I have no idea how the skip at the beginning of the game works but I assume it has something to do with mashing buttons. I've tried everything I can to skip some of Swootsy(?)'s cutscene to no avail. The method currently used is deemed "TAS only" by me cause it's a 2 frame trick followed by a 1 frame trick. It saves ~3.5 seconds. I'm also skipping chests cause RNG can thankfully be manipulated in a TAS.
The route used in any% runs: https://pastebin.com/qhHVW12B And a recent skip found months ago: https://www.speedrun.com/dqhrs/thread/bwyff
Here, my YouTube channel: http://www.youtube.com/user/dekutony