This is a TAS of a hack of Sonic the Hedgehog for SEGA Genesis where Vector the Crocodile is in Sonic 1, which was created by E-122-Psi. Every level abuses a bug (with the exception of Labyrinth Act 3, Star Light Act 3 and Final Zone), only present in this hack, where spindashing into an object or wall, and then spindashing again as soon as the camera catches up so that Vector is back in the middle of the screen, causes the stage to level wrap and zips Vector to the end of the level. The aim of this TAS is to beat the game as quickly as possible.
There's a faster way where when stomping down in the ground then spindash again you'll do the level warp again. There were 2 glitches that were found for example (Walking on air, and in Labyrinth zone 3 the Ice Cap Zone Level Skip Glitch)
There may be improvements in the future and ill do the even more obsoleted one.
This was hard cause Vector is actually slow when walking. Still was easy and did it in 1 day.
ThunderAxe31: Hello and welcome to TASVideos, DarkShamilKhan!
We have some quality standards for accepting TAS movies, and as some users already mentioned in the submission thread, your movie fails to meet a couple of them.
First of all, your movie is slower than a movie found on YouTube. You need to be faster or at very least match all known records.
Secondly, your movie wasn't considered entertaining by the audience. Note that this is a requirement for ROM hacks.
I recommend you to read our Movie Rules, in order to understand how to produce higher quality TASes. Also remember that you can ask in the Ask a Judge thread for any doubt you may have.
This submission has to be rejected, but don't let this take you down: there is always room for improving, and we're here for helping you. Better luck next time!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Slower than this:
Link to video
Green Hill Zone (Act 2): DMTM 0:09 - Dark 0:10
Green Hill Zone (Act 3): DMTM 0:23 - Dark 0:24
Marble Zone (Act 1): DMTM 0:07 - Dark 0:11
Marble Zone (Act 3): DMTM 0:21 - Dark 0:23
Spring Yard Zone (Act 2): DMTM 0:12 - Dark 0:13
Spring Yard Zone (Act 3): DMTM 0:23 - Dark 0:24
Labyrinth Zone (Act 2): DMTM 0:05 - Dark 0:06
Labyrinth Zone (Act 3): DMTM 0:14 - Dark 0:23
Star Light Zone (Act 1): DMTM 0:08 - Dark 0:09
Scrap Brain Zone (Act 2): DMTM 0:08 - Dark 0:09
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
Spotty optimization aside, I think abusing this hack exclusive bug was a bad idea in the first place. You end up with a majority of levels just zipped to the end at the beginning, leaving a fairly boring TAS. Especially considering this is a hack, which is not eligible for Vault.
Optimization aside (thx Spike), it's too obvious that skipping the majority of the levels cuts down on entertainment quite rapidly.
Would appreciate it if there were a "no zips" run available, or at least in the making. Other than that, no vote on entertainment.
I watched DMTM's run yesterday instead of this run. So... don't destroy me.
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :)
Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like.
In progress:
- Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field.
- Record my older TASes (excluding any obsolete TASes) and upload to YouTube.
- Pretty busy at the moment...
Check out my other links here. (Mostly WIP hehe)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Seeing DMTM's run makes the hack look less publishable to me. The playaround stuff in GHZ2 where just walking down slopes put Vector into the ground told me that apart from the fact that you can literally just zip anytime, there's more strange, unpolished-looking things that don't do the hack any justice. I could be wrong about that, though.
Zipping in Sonic is only entertaining with the knowledge that it requires setup and specific locations, and can't always be done. When it's happening in every single stage from the very beginning, it just gets repetitive, and not the short and fun (IMO) kind of repetitive where you could theoretically sit there open-mouthed at how ridiculous it is for it to be happening at all.
At this point, "XXXXX in Sonic 1" hacks should really only be considered if they offer significantly different gameplay from each other. We already have Knuckles and Tails runs, any character past that really has to be more than just "spindash + some method of flight". Ideally, it'd be a character that can't zip/spindash/fly at all, and has to find new and more creative ways to move around that doesn't just look like the current no-zips run, but given how many modifiers I just had to use, it's not looking good for these kinds of hacks (for Sonic 1 specifically) in terms of being publishable alongside the others.
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