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Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Ferret Walord, I'll try to make the video now, if I don't fall asleep as I go...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
OK... There's no way I'm making anything. I'm busy with other matters, getting drunk with rum+coke, hanging out with underage girls and I'll have to put it in words... I guess you know how the select glitch works... If you press the select button at certain frames, you keep a certain memory area from being refreshed (or so I guess), and the background can be copied on and on. That works only for horizontal rooms (halls). There's another simple technique, used to achieve that effect in vertical rooms (shafts). You have press select+start at those particular moments. Since vertical move is not constant, it's a bit harder to perform, and you must press the buttons even if the screen does not seem to be scrolling. I hope that's clear enough. A video would be better... bah
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Post subject: Now with convenient Youtube video!
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Alright, WIP time! Recorded using v19.3. It's a little under nine minutes, but it takes down 13 metroids and grabs all major upgrades plus four missile packs and an energy tank. It ends on the first zeta's doorstep. If enter his room before the victory music ends, you'll get to see a glitched up zeta in action for a while. Pretty weird stuff. I'll see what I can do about getting this on Youtube. Edit: Youtube video now up, as promised. Pirate Sephiroth: Unless I'm misunderstanding what you're talking about, I think I've been doing that already. Using just the select button can be used for all four directions, not just left and right. No need to press start. In this WIP I use it to create gaps beneath me while falling and platforms above me while jumping. If it's something else entirely, like getting the glitch to work in two directions at once, please clarify. I'd love to be wrong on this.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
i dont know whats more awesome but it is! my favorites: - taking a the varia from below - killing FKIAK-ASDQWETZ metroid - or just flying arround the map and spawning out of walls :P
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Ahahaha BFG metroid! Damn, figuring out an optimal route must be a pain.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It's quite obvious even to an untrained eye to predict what is going to happ... WHAT THE HELL JUST HAPPENED? This is some crazy insane shit. "Wait a minute why is he going that way? That's a dead end...! Guess not!"
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
And these freaks of nature are… uhh… submarine metroid and hoverbike metroid. Also, I didn't get the awfully long refilling sequence a minute before the end. Couldn't you refill on the other enemies that were on the way?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
moozooh wrote:
Also, I didn't get the awfully long refilling sequence a minute before the end. Couldn't you refill on the other enemies that were on the way?
Sadly, no. That enemy was the only chance I had to fill up on missiles at that point before I get another chance, so I had to fill up with just enough to get me through to that point. (remember, enemies drop only health or missiles, never both; all the other monsters I encountered drop health) Also, I prefer to think of "Hoverbike Metroid" as "Smiley Face Metroid". Just look at him grin! I also think he looks like Ridley's face. Glad you all like it so far. ;P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 1/29/2007
Posts: 116
Ferret Warlord wrote:
(remember, enemies drop only health or missiles, never both; all the other monsters I encountered drop health)
I'm pretty sure that's not correct. I never even tried to figure out the rules, but you sure can get missiles from almost everything (unless of course this is related to the glitch, which I think is unlikely). They can be hard to get, but they should be there. Oh, and again: Awesome run!
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
The larger and "mechanical" enemies drop missiles, the smaller ones drop health with some exceptions (Dragon Droids i.e. drop health).
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
My source for that information was Cardboard, and everything I've seen attests to that. I wonder where the discrepancy is? Also, the route was discovered mostly by accident. I just went to some random place, did the glitch, saw where it took me, and pieced things together. I'm pretty sure the route I have is not optimal, but it was the best I could manage. To give you all an idea of the tools I use, check out this desktop shot. Clockwise, the windows are: VBA's map viewer (crucial; allows me to see what the effects of the glitch will be and whether or not I got it to work); VBA; Gocha's memory reader (the Map X and Map Y were used when planning the route as they told me where I was on the map editor; right now I mainly use it for the enemy health and missiles); and M2Edit (map viewer; made route planning and navigation tons easier when used with Gocha's tool; download here). In the background is #nesvideos. The Fly Lady thing is my mom's. This is easily the most tool-intense movie I've made.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
I wish I were as hardcore as you.
i imgur com/QiCaaH8 png
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
arflech wrote:
I wish I were as hardcore as you.
Trust me, it's not exactly... glamorous. >_> The only time you could use something like this to impress a woman is if she TASes as well.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 1/29/2007
Posts: 116
Cardboard wrote:
The larger and "mechanical" enemies drop missiles, the smaller ones drop health with some exceptions (Dragon Droids i.e. drop health).
I see Isee. Since I only did 100% stuff I alsmost never had to worry about refills... Anyways, the point is where Ferret refills on that one circling enemy (I don't know any names), right? And afterwards he jumps through one long hallway where there's a lot of those jumping, floating-down pancake-thingies. Can't they drop missiles? Don't have access to the game right now so I can't test, will do later if nobody else did till then.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Nope, they drop health.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 1/29/2007
Posts: 116
That's a shame :( Having a long refill only portion in the run would kinda drag it down... I'll watch it again to see if I find a good refill that you maybe missed (good excuse to watch it again ^^) Ok, there really isn't anything. So, maybe grab a refill somewhere?
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Thankfully it's the only section like that. A little later I'm going to have to get some more refills, but they're more along-the-way.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Posting this to let you all know that Metroid 2 Select Glitch Info has been added to Game Resources. I basically just dumped everything I knew about the various things in this movie to a txt file, organized it, and formatted it for the page. Plus, I found out something interesting with missiles: When you move in the same direction they were fired, Samus's momentum will be added to the missiles regardless of whether the screen moves or not. I noticed this happening before, but the screen was moving at the time so I just assumed that missiles move mostly indepent of the screen. Obviously not. I don't know whether the same happens when moving away, so I'll need to test that. Maybe it's been posted here, I don't know. Edit: It would seem someone changed the page to Metroid 2 Tricks on me. If you were having trouble accessing it, click there instead. I had my reasons for calling it Select Glitch Info, but whatever.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
WIP time! This one kills all the metroids in and around Ruins 4; it ends with Samus entering the ruins themselves en route to Ruins 3. Yes, Zeta #1 and Gamma #3 behave abnormally. Apparently I moved between them so fast they forgot to introduce themselves properly! New trick: Missile Pushing as described my last post. Moving away from a missile doesn't do anything to its trajectory, allowing me to wobble in place to get it to move faster. I wish I had known about this on Zeta #2. >:(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 3/16/2006
Posts: 289
Not too bad. Shame you couldn't get a faster fill up other than farming the one guy. Otherwise it's pretty good.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Post subject: WIP time, everyone!
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
One last WIP before I prep it for publication. This one eliminates all the metroids in Ruins 3 and the surrounding areas. All I need now is to take out a few stragglers, take down the omegas, and head to the end. I must say, this section was a pain to do. Lots of awkward bouncing on the metroids while trying to do the select glitch, not to mention the vertical caverns have the wrong tileset. Those stupid brambles... I'm surprised that one alpha didn't give me as much trouble as I thought he would, given that I had to fight him in a random collection of sand tiles, bricks and spikes. But, hey, it all turned out pretty swell. I mean, I not only nail 10 metroids in the additional 3:10, but I also collect two missile packs and an energy tank, so I'm not going to complain too much! Unfortunately, I'm going to have to deal with a glitch-free section that I think will last about a minute immediately following what I have here. I tried everything, but it just wasn't fitting into the route like it should. Oh well.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Just a brief heads up to let you all know. I am at the final boss right now. Expect a submission Monday, Tuesday at the latest.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
oh... searching through my backups, I found an old sample of my failed pacifist run. It's pretty rough and incomplete, but the first area is faster than yours, ferret.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Wow. You've got some things in there I never would have thought of, like extending the ground above the first pit. Good job! Definitely will be incorporated into the next version. If it ever gets done...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
The way I reached the second ship was pretty interesting too, but it's lost forever. This game has a unique "landscape manipulation" feature... heh
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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