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Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Sweet. While I know nothing of Memory Watch-thingies since I do not use... that, I am willing to help you if you'd get stuck on something :)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 1/29/2007
Posts: 116
Useful stuff I found out so far (and stuff I'm still looking for...): Code for gocha's VBx Memory Watcher:
[METROID2]
C09A,1u,Metroids remaining //wrong adress :(
C60C,1u,Metroid HP
C3D3,1u,Queen HP
----
D052,1x,Samus E Tanks
D051,1x,Samus E
D087,1x,Samus M (100)
D086,1x,Samus M
----
//Add those up for total framecount
D072,1u,Frame
D0A2,1u,Frame*256
D098,1x,Frame*256*14
//D064,1u,Anim/Shots 1 //somehow indicates number of shots on screen, but something else too
----
//Something still wrong here...
D026,2u,XPos
DE5A,2u,YPos
----
//Dont know how all of those work yet. Repeats after 256. When C416 reaches reaches 255 C415 is in/decreased accordingly
C206,1u,Screen X Pos
C416,1u,Screen X Pos 2
C205,1u,Screen Y Pos
C433,1u,Screen Y Pos 2 //This value keeps increasing during the credit roll. Not sure what that indicates. foreground movement?
C415,1u,subroom X Pos
//Couldn't find those yet
C60C,1x,Speed X
C60C,1x,Speed Y
Thanks ventuz for your PM! Most important part being "sometime VBA gives address like C432, but really it's D432". moozooh, for example the X and Y positions that you found earlier and said you couldn't monitor are actually located at D..., not C... Seems to be a bug/oversight in VBA. Important values that I am looking for are: - Number of projectiles/missiles on screen (to tell me if I can fire the next shot) - X and Y speeds and excact positions - Bomb Timers Well, it's not really all that important, I'm mainly curious about the whole Memory Watch thingie.[/list]
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
D09A - metroid remains D064 - shots on screen, the same one you had, can't get specific numbers of shots itself so far - I guess it's the way Nintendo designed. 56 - none, 60 - one, 64 - two, 68 - three, and other numbers for animation. (standing + shoot 3 at once equal to rolling + shoot 3 at once still yield no result) DD31 - bomb 1 DD41 - bomb 2 DD51 - bomb 3
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Hey Alter, will you cancel your old run now?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 1/29/2007
Posts: 116
Cardboard wrote:
Hey Alter, will you cancel your old run now?
No, I don't know if I will finish this. But either way it will take a long time, so I see no real reason to cancel. ventuz, thanks!
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
A minor trick, when you reach Queen, and she spews the attack-thingies at you, shoot those with missiles, and they disappear, thus she can be hurt earlier. If you have enough missiles, which I assume you will have. Maybe you even did that in your last run, I forgot. But if not, there's a few seconds (possibly) improvement. (For me to do that, I'd need an extra pack)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Alter, all those blocks in the ceiling when you are getting missile/energy tanks in that narrow passage can be shot out instead of using bombs. Maybe it has been mentioned already though, I didn't look very hard.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
So I decided to give this another shot, and, well, here we go. http://dehacked.2y.net/microstorage.php/info/5430/It%27s%20WIP-time.vbm The largest (2 digits) gains this far has been
    Climbing the room after the first earthquake - 22 frames there The first room with Spike Balls - 59 (yes) frames Second Spike Ball - 20 frames Second Metroid fight - 21 frames (Lost 10 in the room after though, so 11 gain, still 2 digits) Last room in the WIP - 75 frames, but, fewer missiles. I hope to be able to correct this after killing the last Metroids here
The no-touch-ground-after-getting-missile-tank in the Bomb room is more cosmetic than effective. It only gains me 2 frames, I really believed it would gain more, still one move I think looks excellent.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 1/29/2007
Posts: 116
You're all in for a surprise tomorrow ^^ As always, thanks for the tips everybody
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Awesome. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
It is tomorrow now D: Bring 'em out!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 1/29/2007
Posts: 116
I'm writing the submission right now ^^ edit: There you go: http://tasvideos.org/forum/viewtopic.php?t=5500
Former player
Joined: 1/29/2007
Posts: 116
Who discovered (well, thought of) the infinibomb spider-unspider hover trick without telling me?! Seeing it in Cardboard's run made me a happy panda.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
jimsfriend
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I used it in my old run as well >_> Actually jimsfriend showed me the hovering, thought it would be useless, but I found some uses for the hovering itself, and I tried adding bombs, and it made it more fun. But yeah, it could never have been done if it weren't for jimsfriend, so he so is the man. But good thing that people turned into happy pandas.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 1/29/2007
Posts: 116
You did? Why didn't I see that... >< Anyways, I like it, even more reason to just <3 Spiderball.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Former player
Joined: 1/29/2007
Posts: 116
Just as a short update, I'm doing a run for the DX patched version, almost the same as my other run but with more speed \/entertainment tradeoffs, e.g. collecting beams in the right order and stuff. Not meant for publication on this site, but I'll make it available on youtube for enthusiasts.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
If one were to redo this game, which emulator should be used? Because using v20 makes me lose frames in the beginning of the game makes me lose 17 frames for some reason which I find not completely straight, and I do not want that to happen. So... would v19 be accepted for redoing this GB-run? Edit: I'm gonna use v19. Live with it :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (36)
Joined: 9/11/2004
Posts: 2630
Cardboard wrote:
If one were to redo this game, which emulator should be used? Because using v20 makes me lose frames in the beginning of the game makes me lose 17 frames for some reason which I find not completely straight, and I do not want that to happen.
It emulates the game accurately. v19 doesn't.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
pirate_sephiroth do you still have your WIP from the attempted select glitch pacifist run? If so, could you share it, so I can see what you managed to do?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
I recently found this handy editing tool. Even though it doesn't have all the features I want (view where rooms take you, and what tile sets the transitions load), it allows me to view the game map and tiles, making the job of charting secret worlds MUCH easier. With it, I found a way to change the route of my former demo to where I can grab the high jump boots, spring ball, varia suit, AND take out a few more metroids, including a couple of regulars. I'll update my demo as soon as I feel like working on it. If all goes right we should be able to nail 8-9 'troids and collect 7 items in about 6-7 minutes! :D
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 1/29/2007
Posts: 116
I would like to see that updated demo.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Oh... I maybe I have, but it doesn't reach the end, because I wasn't sure about the results, and I got there in normal play + savestates. I'll check and I will post it. Maybe we can find the trigger to activate the ship? Hahah... I got so pissed I deleted it a while after the failure... Gotta redo it. By the way... did you notice how hard it is to find gb roms?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
I haven't done much research into it myself, but from my own experiences, and the experiences of others, the ship's trigger is the queen's death. However, the queen won't appear in her room until all the metroids in the game are destroyed. Someone at metroid2k2 tried to see if she would appear if the counter just read 0 (it's fairly easy to do, actually: just before the batch of regulars you can trip the meter's +8 deal repeatedly), but it wouldn't work. All 47 metroids, including the queen, must be destroyed for the game to end. So, skipping straight to the end won't work, I'm afraid. :(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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