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Qlex
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Joined: 2/25/2006
Posts: 193
Location: Available
Unfortunately, I didn't find glitches about bosses or music boxes. I didn't look carefully at glitches in this game, I admit there might be some with the vertical moving or the transformations where it's not supposed to happen (this last one according to josh), but I don't think there could be any abusable glitches to skip bosses or glitch music boxes.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
What do these glitches do that you speak of Are there any to get treasure or unlock levels prematurely
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Qlex
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Joined: 2/25/2006
Posts: 193
Location: Available
Well, I'd better let josh speak for him(her)self about the transformations, as I've never seen them, but there is a glitch that might work on WL3, as it worked when I played WL2 in real-time. In the beggining, a chargejump takes you 2 tiles up, then it's 3 if you get the powerup. Actually, I think you could reach a platform that's 1 tile higher, with some conditions. Let me explain. If you can reach the platform by jumping through it (so no rocks or anything), and if there is an enemy on it (strong enough for the chargejumping Wario to bump against it), then, considering that a chargejump against that enemy might send you 1 tile more in the skies, you could reach some platforms you're not supposed to reach. It worked using WL2 in real-time, it might work with WL3, somehow with tool-assistance. Unfortunately, I didn't see how it could get treasures or unlock levels prematurely, but I think it could be the case in the beggining of the game (with Wario so weak he bumps against everything, when he's supposed to take the high jump to reach platforms 3 tiles away). Hope you understood.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
I've discovered that auto-fire A doesn't work. On certain levels though it does make the screen scroll up with the background and standable tiles de-synced. E.G. it puts a door directly behind a lampost.
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Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
I've optimized the opening sequence to first level selection to 7743 frames. The annoying thing about this is that most of it is the darn opening sequence...
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Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Rridgway, you may want to delete the first of these posts, since they're almost the same. I'm sure you meant to edit instead of double post.
Living Well Is The Best Revenge My Personal Page
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
don't worry, I meant to do that, really!
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Qlex
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Joined: 2/25/2006
Posts: 193
Location: Available
Rridgway, I don't know if you've been working on this recently, but upload a .vbm as soon as you've finished a room (or a level), I may have several advices that may ask you to redo some parts. Just for you not to redo a whole part of your movie, or for you not to hexedit...
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Sorry, I've been banned from the computer lately. Don't worry Qlex, It'll be up soon. When I upload this, notice I improved the opening sequence (from joshes run) by 25 frames.
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Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
I am now going to try and TAS this game as my first TAS. Wish me luck.
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Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Qlex wrote:
Well, I'd better let josh speak for him(her)self about the transformations, as I've never seen them, but there is a glitch that might work on WL3, as it worked when I played WL2 in real-time. In the beggining, a chargejump takes you 2 tiles up, then it's 3 if you get the powerup. Actually, I think you could reach a platform that's 1 tile higher, with some conditions. Let me explain. If you can reach the platform by jumping through it (so no rocks or anything), and if there is an enemy on it (strong enough for the chargejumping Wario to bump against it), then, considering that a chargejump against that enemy might send you 1 tile more in the skies, you could reach some platforms you're not supposed to reach. It worked using WL2 in real-time, it might work with WL3, somehow with tool-assistance. Unfortunately, I didn't see how it could get treasures or unlock levels prematurely, but I think it could be the case in the beggining of the game (with Wario so weak he bumps against everything, when he's supposed to take the high jump to reach platforms 3 tiles away). Hope you understood.
Dude, that is not a glitch. I have done it in real time and in someplaces its nessasary to get up to high platforms.
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Qlex
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Joined: 2/25/2006
Posts: 193
Location: Available
Necessary? I'm afraid there's a misunderstanding. A video or a .vbm of that would be appreciated. I may try it, but I'm busy these times. It's good anyway that you improved the opening sequence, I can't wait to see the beggining! Best of luck.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
You need it to finish some levels.
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Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Ok, I took a quick but good look at your run, and I wish to say some things first: First of all, I'm very pleased there's someone working on this game, and I'm pleased you brought me the first level before continuing. No matter what I'll say, don't stop working on this, even if it looks too difficult. Enthusiasm and quick work are one of the TASer's best qualities IMO and I think you have these. Okay then, I'm afraid I have a lot of questions and advices about your moves that may force you to redo this movie. Here they come :
  1. You didn't take the japaneese text, but the english one. Is taking the english version faster than the japaneese one?
  2. I see you use a perfect A-button-mashing during the opening sequence. It's good you use frame advance, but have you checked if you could use it constantly and press it again when you need to scroll the text? I think you lost a few frames here, but nothing important.
  3. An extent of the previous question would be : Did you check, using frame advance, and several savestates, that your moves were the fastest? I see a lot of moves that seemed like they could've been faster. I know you had a hard time working on this (I see more than 200 rerecords), so don't hesitate to talk about every problem and strategic decision you had or took during this level.
  4. VERY IMPORTANT, SEE THE TWO LONG POSTS I MADE HERE!, you will learn what's fastest for Wario. Let's just say you don't use correctly the chargejump, before landing you must press back then forward (frame perfect, just before landing), you must NEVER jump or do only one charge to gain horizontal speed, because you will lose some frames (with a charge I think it's more than 10) if you do so.
  5. when, chargejumping, you're getting close enough to a ladder for Wario to climb it, don't wait, press back then up. Don't hit the wall, it's slowing Wario. And when you're at the top of it (actually you must stop a little bit before getting at the top of it), press b+right (or left, here it's right), and you will gain some frames.
  6. In the beggining of the level, you break the blocks with just charge, but you must make a chargejump against the block (ie when you think you won't be able to do a chargejump without hitting the blocks), and you will chargejump through these blocks while destroying them. I think the fastest move here would be to stop against the first row of block during a frame and do a chargejump, so you will destroy both rows.
I had to write it down quickly, hope that helps. Don't hesitate to ask questions.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
I chose english instead of japanese because I felt it would be easier to understand. I really do not think it affects the game much.
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Player (101)
Joined: 3/25/2004
Posts: 189
Location: Austin
Good luck with this! I personally found this game a bit too aggravating to perfect, which is why I ended up doing Wario Land 4 instead. =) Remember, jumping while on fire will make the fire last longer!
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Fire lasts for 30 seconds, fire while jumping lasts for 800000 frames.
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Chamale
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Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
800,000 frames = over 3 hours. Even 80,000 seems high, at 22 minutes. Maybe you meant 8000 frames, a little over 2 minutes?
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
HEH HEH.....
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Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Anyway, this is not interesting enough since you can't reach treasures when in fire, so you can't finish a level this way. There are several improvements needed to complete the level fast, Rridgway, you may focus on them.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
I've discovered a glitch to grab the green key for the Out of the Woods early. Steps to activate the glitch. 1. Roll down the hill near the entrance for the blue treaure. 2. jump into the fire. 3. jump at the first possible frame 4. you will jump onto the platform with the key on it. Think of the possibiliites!
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Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
Nice find! I unfortunately cannot help you right now, and I'm bad at route planning anyway, but I highly encourage you to continue this way. You can get the green treasure without having high jump right? I don't remember what item is in it, but considering your work, there will be sequence breaks. Good job again.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
The treasure is nessasary to get the last music box. YAY!
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Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
green treasure OotW : Last music box ? I'm afraid that's the blue one, but I don't remember. If what you say is true, then it's not a gigantic timesaver, since you must get the item that makes the tree open it's mouth, and I think that item is in the last level, but you should try it, that would still be an awesome timesaver. EDIT : If you don't get the last music box this way, it's actually completely useless since you must get the high jump before getting to the last level >_> So forget what I say : You should find a way out, or else quit it!
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