The Stuff:

  • Bios: SCPH5500 (NTSC-J bios)
  • Hardest Difficulty
  • BizHawk 2.5.2
The short version is delaying the results screen correctly can trigger shorter dialogue.
If you want to verify that claim load up the current publication and delay the last circle press on the mandarin (1st bomb) by 2 frames.
--Or this gif:
It's an improvement of 33 frames that's all negated thanks to emulation differences.
And yes, you heard that right. 赤 (red) was called at the end and I cut 青 (blue).
I was finally able to demonstrate the randomness that is Hardest Difficulty on the last any% submission I'll ever do of this damn game.

feos: The 33 frame improvement mentioned above refers to the movie made on bizhawk 2.2.2, in which 3 frames come from faster gameplay and 30 frames come from the dialogue manipulation described in the submission text. But after it was resynced on the updated PSX core, gameplay was improved even further (10 frames now), while the non-gameplay parts became longer, negating the dialogue manipulation improvements. Gameplay itself now starts 121 frames later, and the intermission screens last longer.
This run ends up looking longer by real time, because the emulation differences are too cruel. Note that the previous movie's time would be 15:22.41 if the correct framerate was used, and the 2.2.2 version of the improvement is faster: 15:21.85.
It may be argued that we don't even care about non-gameplay improvements, and the 2.2.2 movie might be questionable, but it still has those 3 frames of faster gameplay, and manipulating the cutscenes is a relevant part of the movie as well if you ask me, since it can be manipulated in the first place. But yes, 10 frames faster gameplay is even better. Accepting over [4166] PSX Suzuki Bakuhatsu by Spikestuff in 15:22.40.
fsvgm777: *explodes*


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This topic is for the purpose of discussing #6924: Spikestuff's PSX Suzuki Bakuhatsu in 15:24.57
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
How did you get the number 33? I count from when the orange level starts, to movie end, and I see this run is 9 frames longer. If I count level durations, I see it's 10 frames shorter. Per level differences are: 0, -2, 0, 2, 0, -2, 6, -14, 0, 0.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
I've omitted some information. Some of the save is from the result screen and getting a better dialogue. However, doing this also requires readjusting some of the bombs and the input associated with it. Basically micro-adjustments. If I knew what I've done with my reference file for older Hawk I would share it proving it. Edit: Found it. This is where the statement of an improvement comes from. Created in 2.2.2 being able to sync as far back (to my knowledge to 1.11.6) and as far forward as 2.4. This is the actual improvement before being resync'd into 2.5.2.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4334] PSX Suzuki Bakuhatsu by Spikestuff in 15:24.57