Post subject: DualSGB idea
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
I am imagining linking two SGB games together via emulation. This would be possible on BizHawk and lsnes. This basically requires the Super Game Boy 2 ROM image. This is high level emulation and may have higher system requirements. If your computer can't keep a consistent 60fps, try increasing the frame skip. It'll put less strain on the hardware.
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 779
Location: California
> Super Game Boy 2 ROM image > HLE HLE SGB emulation (ie Sameboy core in Bizhawk) doesn't take those ROM images at all. (Not like it would be strictly required for this to work, nothing within the ROM image is needed for the link port to work) Also why would this be added to Bizhawk when the cores are super outdated? And even they're waterboxed so lol Don't know why you would do this anyways, not like there is really much reason to TAS in SGB mode, let alone TASes that use the link cable. (non-rerecording emulators can already do this anyways if you aren't looking to TAS something with this)
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
Super Game Boy 2 has link support. Pokémon Red and Blue has SGB enhancements and link cable usage. It's best of both worlds. Games like Pocket Puyo Puyo 2 and Killer Instinct can play 2 players on 1 game pak through SGB. NO$GMB, BGB, and VBA have SGB+GBC mode which seems unfeasible to implement into BizHawk as it's not possible on official hardware without mods (Pokémon Stadium has this feature with Pokémon Yellow outside Japan). NO$GMB requires a donation of $5 USD to remove time limits on modes using GBC features, but screw that as it's highly inaccurate and obsolete compared to what we have today! BGB, Gambatte, GBHawk, bsnes, and Sameboy are very accurate in GB emulation.