Post subject: Streets of Rage 4
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
As of this tweet: The game is available on Linux which I think means this game is TASable probably. https://twitter.com/lizardcube/status/1326952593457897472 The game has 3 major versions. Pre-patched, Day 1 patch and the current September 2020 balance patch. Pre-patched is the version with the least exposure unless you were playing it on Xbox One or Windows Store when it first came out because those versions didn't get the day one patch at the same time as the other releases. It's notable for having SoR2 hit sound effects when playing as any kind of Retro character and the combo score mechanic is flawed for its super short duration (making it hard to get long Out of this World combos). Day 1 patch: This is the earliest version for PC Steam (windows users). This version is mostly identical to the pre-patched build but with a minor adjustment to Stage 4 just before the cops segment and Stage 3's 2D segment by removing 1 knife. This is the ideal build for pure speedruns as SoR3 Skate, SoR4 Blaze, SoR3 Shiva. The score combo mechanic got refined by giving the player a lot more time to waste between hits before it banks the score (making it easier to get long Out of this World combos). There is a bug/cap that prevents the combo score bonus going any higher after dishing out around 3000 points of damage. September 2020 patch (current as of November 12th). This is the balance patch which gave a lot of buffs to SoR4 Axel, extra combo extensions to SoR4 Adam & SoR2 Max. SoR3 Skate and SoR3 Shiva got nerfed hard by reducing their OP Blitz attack from 64 down to 44 (Shiva)/40 (Skate). SoR4 Blaze has lost some infinites but some still work. Stage 12 is notably harder by buffing Ms.Y's mobility and giving her 100 more HP. Despite being a slower version to beat the game fast, the score combo mechanic removed the cap meaning you can go as high as you want. 7500 points of damage is worth a whopping 88388 points I have no idea if the Linux build can play the earlier versions otherwise, stick to the September 2020 patch.
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Post subject: Re: Streets of Rage 4
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
There's a speedrun on this year's SGDQ that shows a number of glitches e.g. relating to enemy spawns and infinite combos. If these glitches were fixed in the september patch, that would be a good reason not to use that. The run uses the character Blaze, but forum debate suggests Cherry is slightly faster. Shiva is even faster than that, but that character requires several playthroughs to unlock, so probably not an option. This is interesting because TASes of earlier games in the series use the slow heavy-hitter character (Max and Zan, this game's equivalent is Floyd). Anyway I'd love to see this as well.
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
The spawn trick in stage 9 still works, every character can pull it off. https://www.youtube.com/watch?v=fIk7IODZKT4 Cherry got better V5 but Blaze4 has bread and butter burst combos by using: Charge > Foward Special > Charge. I would love to see a high score TAS with 2 players, 4 players would be hectic in an unwatchable way due to the fact there is a huge damage output penalty when more players join in the game. 3 might be ok if the trio are Axel4, Blaze4 and Adam4. My biggest concern for the "start with absolute fresh file" rule is that Adam4 and the 12 retro characters are not playable and Hardest would be the toughest difficulty available. A pre-made save file is essential to do runs on the highest difficulty.
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Post subject: Streets of Rage 4
Joined: 5/1/2007
Posts: 294
Location: MD
Before the balance patch, Cherry used to hold the fastest RTA time by Pikachu, at least for the main cast. I think a predefined save with a verification movie should be permitted for SOR4. Once the game is cleared on any difficulty (even on Easy), then Arcade, Boss Rush and Mania difficulty are unlocked. Though, I don't know what's the fastest way to farm Lifetime Points in order to unlock all the Retro characters.
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Post subject: Poor Blaze...
Joined: 5/1/2007
Posts: 294
Location: MD
Link to videoFelt like throwing this out there. Basically, the change they made to Blaze's Defense Special (which isn't listed in the v7 patch notes) mostly ruined her ability to combo off of it. From what I saw, it tends to cause a wall bounce or send the victim to the ground, which really killed part of the fun of using Blaze.
I like Doraemon