Game objectives

  • Emulator used: BizHawk-2.5.2
  • Game version : v1.6
  • BIOS : SCPH5501.BIN
  • Collects all the secrets
  • Heavy glitch abuse
  • Aims for in-game time instead of real-time

About the game

The very first game of the action-adventure franchise, featuring Lara Croft as she sets out on an expedition to recover a mysterious artifact called the Scion.

Comments

Differences between PSX and PC versions

There are a few differences between the PSX and PC versions of the game, but nothing impactful on the route planning:
  • Loading times on PSX between levels
  • Save points that are physical objects on PSX (on PC, you can save anywhere and anytime), so they can hinder or help Lara
  • PSX exclusive save/reload glitches

Aims for in-game time instead of real-time

The game runs at 30 fps, so usually 1 in-game frame = 2 real time frame. On laggy places, the game may need more real time frame to advance to the next in-game frame. Using IG time instead of RT made the route planning easier and made it viable to abuse a save/reload glitch. For the rest of these comments, I will always speak about IG frames.

Speed and movement

MovementSpeed (RAM)
Running47
Standing jump forward50
Rolling (first frames)50
Swimming50
Sliding on a slope50
Running jump75
As you can see, the running jump is by far the fastest way to move, to the point where it is often better to take a seemingly non-optimal trajectory in order to make one more jump instead of running.
Now it is important to note that these are the speed in the RAM. In practice, the game rounds Lara's coordinates (X, Y, Z) because it only accepts integers. It means that depending if it rounds up or rounds down, Lara's true speed will be a little bit higher or smaller than the RAM speed.
Lara's speed is calculated as follows:
X:
lara->xPos += (sin(lara->angle) * lara->speed) >> 14;
Z:
lara->zPos += (cos(lara->angle) * lara->speed) >> 14;
and lara's Y speed is her fallspeed, and that's irrelevant.
When Lara is turning, her rotation speed increases by 45 each frame, until it caps to 1092 (on the ground) or 182 (in the air). However, when she is holding her guns (must be fully equipped) and turning on the spot, her rotation speed will reach 1092 almost instantly. While swimming, the rotation speed is always 1092 no matter what.

Route planning

Strictly speaking, there are only 3 enemies I need to kill to finish the game, <enemies needed to be killed>. Picking an item on the ground costs 73 frames (~2.43s) at the very least, so I needed to restricted the number of extra picks as much as possible.
WeaponPotential damage per clipDPSPotential frames saved over pistols
Pistols860
Shotgun4821.82174
Magnums10012250
Uzis10015300
So for the 3 enemies mentioned above, it is worth to pick any of these weapons/clips as long as it costs less time to pick them than their potential frames saved.
For Pierre, it is faster to get the shotgun and its ammo to kill him, since he only needs these 2 pickups.
As for the legless mutant (adam) fight, the uzis are the to-go choice here because each ammo pickup gives 100 bullets, and in a few instances the pickups are doubles (as in, two pickups at the same time).
Now for the medipacks, it is worth to pick them only if the alternative method to save enough health costs more time.

Glitches and tricks

I am not gonna describe every glitch here, only the most common ones I used in the TAS. For the full list of glitches already found in the Tomb Raider games, I suggest that you look at this page : https://docs.google.com/document/d/1OfmtA7uewrFNc-dE6_lddmSLjC2Pr6axIuY8GYu4kxY/edit
  • Corner bug : By entering into a corner with an angle close to 45°, Lara will get teleported to the top of this corner. There are a lot of methods to enter a corner, though I mainly used running jumps and rolls to do so.
  • Wall bug : By hitting a wall while jumping, Lara is teleported to the top of this wall. It only works either if the floor under Lara is slightly-sloping or if she is between two floors of different height.
  • Sidestep descending bug : If Lara does a sidestep while in the air (possible cases: start of a level, collapsible tiles, or if Lara is really close of a ledge), then she will be teleported to the floor below her without taking any damage.
  • Dive bug : If Lara performs a dive and ends up at the edge of a ledge, she will not take damage even if the jump height would normally kill her.
  • Delayed jump : By pressing the jump button at the right time, you can delay a running jump by one frame. While it isn't visible to the naked eye, it was useful from time to time.
  • restart level bug : after saving in a level, using the "restart level" functionality actually reloads your save, but it does not reload the statistics data (timer, secrets collected, kills, etc.).

Stage by stage comments

Here is a table comparing my times with the best known individual levels time. Please keep in mind that in some cases I am at a disadvantage due to not having the same amount of weapons/medipacks or because I had to pick extra items for future levels.
Leveltime
Caves2:51
City ofVilcabamba3:22
Lost Valley4:13
Tomb of Qualopec1:29
St. Francis' Folly5:03
Colosseum3:43
Palace Midas6:16
The Cistern3:43
Tomb of Tihocan5:58
City of Kahmoon1:29
Obelisk of Kahmoon2:21
Sanctuary of the Scion5:42
Natla's Mines4:21
Atlantis4:33
The Great Pyramid4:11
Total59:15
yay sub 1 hour
Now some comments about TAS specific stuff (aka RNG)

Lost Valley

the trex really likes to bite, and the little guys really like to push lara around. but Lara got through it!

Tomb of Qualopec

near the beginning of the level we glitch into a special wall and jump inside it along the hallway, to skip a trigger that closes the door above on us. in any% this trigger is skipped by avoiding a flipmap trigger at the very beginning of the level (skipping the first corner in the level), but doing this blocks the way to the secrets.

St. Francis' Folly

It took me a lot of time to figure out a way to manipulate the lions at the end, as they can easily delete my health bar in mere seconds. I expected to need to use a healthpack, but was actually able to proceed without it. while this is good and actualy saved a few frames, it meant that the healthpack pickup in the level before was useless. this is a possible improvement.

Sanctuary of the Scion

one stupid bitch of a level.

Atlantis

RNG hell.

The Great Pyramid

The legless mutant has some invulnerability frames when he turns, so I moved so that he turned as little as possible.

Possible improvements or ideas

  • look on the St. Francis; Folly note. Since I can't hex-edit any section involving RNG or lag (which is literally 99% of the game), I chose to just continue the TAS.
  • look on the Tomb of Tihocan note. I found the restart level glitch when I was in Atlantis. That's 4 levels after this one. there was no way I could work it in, so I just chose to continue the TAS.

Special Thanks

  • Spikestuff because ily
  • Samsara because !!!!!!! loveya mom <3
  • GoddessMaria because mom loves her <3 I also love her <3 she's just loved <3
  • Samsara and GoddessMaria again for being gay together
  • Colin for being the best brother <3
  • g0goTBC for deserving it
  • InputEvelution for being gay

Suggest screenshot :

frame 176639, float tm

Samsara: loveya too son <3
Samsara: ur welcome for being gay
Samsara: Aw, here it goes.
Samsara: Setting to Delayed while the author implements an improvement.
Samsara: File replaced with a 1066 frame (realtime)/21 second (IGT) improvement, also slight change to the branch name.
The run, naturally, is very well done. Entertaining, full of both normal swag and hashtag swag, and still incredibly hard to follow with Lara's usual reality warping powers. There are a couple of technical things I'd like to go over, though, as they're pretty important!
First, this run does not actually collect all secrets because a programming error in the game prevents that from being possible. In The Great Pyramid (the final area, for those like me who aren't super familiar with Tomb Raider), two different secrets trigger the same flag. More specifically, the "first" and "third" secrets both set the flag for the first secret. This means that if one is triggered, the other one cannot be, making it completely impossible to actually collect 3 out of 3 secrets in this area. Therefore, despite technically not accomplishing the goal by the metrics of the stat screen, this run does accomplish its goal of collecting all obtainable secrets.
Secondly, on the note of the stat screen, I'd like to make a note about full completion for this game. The RTA community defines full completion as collecting all secrets (except the impossible one), killing all enemies, and collecting all pickups, as these three things are all shown on the post-level stat screen. I don't quite agree with that definition for one main reason: Secrets are the only thing that has a defined amount per area. Kills and pickups are tracked, yes, but the stat screen doesn't show precisely how many possible kills and pickups there are. While there are, in theory, finite amounts of enemies and pickups, the fact that they're not explicitly tracked as such means it isn't easy to determine whether or not 100% has actually been achieved without putting in the effort to double check.
On top of that, the fastest 100% RTA run of this game is well over twice as long as this TAS, and that's on the PC version which I imagine is significantly faster. The fastest 100% run on Playstation, while glitchless, is over four times the length of this run. It's clear that adding in pickups and kills completely breaks the pacing of the run. The TAS would still be much faster than the RTA runs, naturally, but I can't imagine that the extra "content" would make for an exciting watch. On top of THAT, pickups include consumable items, which I really don't think should ever be considered in a 100% definition unless, again, they're explicitly tracked and given a finite number to collect in the stat screen. So, for right now, I'm comfortable calling this full completion for this game. I don't know if a true 100% run would obsolete this or not, but I'm still going to set the comparison here since... I can do that. Part of the job and all.
All that being said, accepting to Moons as a new branch. c:
Spikestuff: Publishing.

TASVideoAgent
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Posts: 14859
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This topic is for the purpose of discussing #7060: Troye's PSX Tomb Raider "all secrets" in 1:06:03.01
Spikestuff
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Editor, Publisher, Expert player (2284)
Joined: 10/12/2011
Posts: 6336
Location: The land down under.
I shall rest the shotgun to publications here as well.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
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Publisher, Reviewer, Expert player (3965)
Joined: 5/29/2017
Posts: 2707
Location: Michigan
FINALLY MY BRO TASES ON 2.0 BIZHAWK!!! ALSO I LOVE YOU TOO BROTHER YES VOTE
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Joined: 6/4/2009
Posts: 893
Samsara
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Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Legit submission and Moons branch, y'all know what that means: The Queen of Feedback Asking is gonna need to Ask for some Feedback on this one! Pardon me while I copy-paste this into a few other threads and definitely not regret my decision to claim nearly 30 runs at once. Feedback looks good so far here, I'd just like more to be certain of how the audience feels before I dive in and analyze it myself.
TASvideos Admin and acting Senior Judge 💙 | Cohost
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ViGadeomes
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Joined: 10/16/2017
Posts: 456
Location: France
Always good to see a new TR TAS from you ! as always very entertainnning and funny. I would like to see a full completion TAS but as I already know, this one can be very long, difficult to define the criterias for it, and technical. I understand that you went to secrets only which makes it anyway a very interresting TAS. Yes vote.
Lil_Gecko
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Player (94)
Joined: 4/7/2011
Posts: 520
Yes vote from me too. Always loved the TR TASes <3
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4459] PSX Tomb Raider "all secrets" by Troye in 1:06:03.01